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TRACKING INTELLIGENCE · TRACKING PROFILE

Mike Conley

MIN · Guard · NBA 2025-26

Mike Conley

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season54 box-score gamesTracking in 54 of 54 games

MOVEMENT

sample: 54 games · SpeedDistance
  • distance2.25km#270/414
  • on offense1.29km
  • on defense0.97km
  • average speed7.2km/h
  • speed on offense7.8km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#157/414
  • meters per minute122.0meters per minute
  • minutes per game18.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 54 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches37.7per game
  • front-court touches17.9per game
  • % of touches in the frontcourt47.5%
  • touches per minute2.1per minute
  • paint touches0.2per game#393/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside1.7%
  • seconds per touch3.7s
  • dribbles per touch3.25
  • minutes with the ball2.3minutes
  • points per touch0.12#340/342
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 54 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.0per game
  • passes received31.4per game
  • passes received per pass made0.98
  • assists2.9per game
  • potential assists4.8per game
  • secondary assists0.4per game
  • free-throw assists0.3per game
  • points created7.6per game#122/414
  • % of passes ending in a basket9.1%
  • points created per point scored1.69
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.6per game#234/414
  • points0.6per game
  • passes made1.7per game
  • assists0.5per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.6per game
  • free throws0.3per game
  • FG%29.0%
  • passes64.3%
  • % ending in a turnover7.1%not stable year to year
  • % ending in a foul5.7%
  • points per drive0.23

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 54 games · CatchShoot
  • HOW IT CREATES ITS SHOTS57.1%

CATCH & SHOOT

sample: 54 games · CatchShoot
  • points2.3per game
  • attempts2.0per game
  • made0.8per game
  • FG%38.2%
  • effective FG%57.3%
  • threes attempted2.0per game
  • 3P%38.9%

PULL-UP

sample: 54 games · PullUpShot
  • points1.1per game
  • attempts1.5per game
  • made0.4per game
  • FG%28.8%
  • effective FG%37.5%
  • threes attempted1.1per game
  • 3P%24.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.4 %33.3 %33.3 %0.0
tight (2-4 ft)0.614.4 %16.1 %16.1 %0.10.0 %
open (4-6 ft)1.026.0 %28.6 %34.8 %0.717.9 %
wide open (6+ ft)2.358.1 %40.0 %59.6 %2.240.8 %
all shots4.0100.0 %33.5 %46.5 %3.133.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 54 games · Defense

RIM DEFENCE

sample: 54 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.2per game
  • opponent FG%70.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.2per game
  • rebounds secured1.7per game
  • offensive chances0.7per game
  • defensive chances2.6per game
  • conversion rate53.1%
  • offensive conversion47.4%not stable year to year
  • defensive conversion53.2%
  • contested20.4%
  • average rebound distance10.6ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.2 %2.51.663.4 %62.0 %1.5 %
less than 10 ft45.7 %3.31.958.6 %57.8 %0.9 %
two-pointers65.4 %4.72.553.0 %53.3 %-0.3 %
more than 15 ft41.7 %3.01.239.0 %37.1 %1.9 %
three-pointers34.6 %2.51.038.6 %36.6 %2.0 %
all shots100.0 %7.23.548.0 %46.0 %2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%46.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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