TRACKING INTELLIGENCE · TRACKING PROFILE
Mike Conley
MIN · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 54 games · SpeedDistance- distance2.25km#270/414
- on offense1.29km
- on defense0.97km
- average speed7.2km/h
- speed on offense7.8km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#157/414
- meters per minute122.0meters per minute
- minutes per game18.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 54 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches37.7per game
- front-court touches17.9per game
- % of touches in the frontcourt47.5%
- touches per minute2.1per minute
- paint touches0.2per game#393/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside1.7%
- seconds per touch3.7s
- dribbles per touch3.25
- minutes with the ball2.3minutes
- points per touch0.12#340/342
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 54 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made32.0per game
- passes received31.4per game
- passes received per pass made0.98
- assists2.9per game
- potential assists4.8per game
- secondary assists0.4per game
- free-throw assists0.3per game
- points created7.6per game#122/414
- % of passes ending in a basket9.1%
- points created per point scored1.69
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.6per game#234/414
- points0.6per game
- passes made1.7per game
- assists0.5per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.3per game
- FG%29.0%
- passes64.3%
- % ending in a turnover7.1%not stable year to year
- % ending in a foul5.7%
- points per drive0.23
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 54 games · CatchShoot- HOW IT CREATES ITS SHOTS57.1%
CATCH & SHOOT
sample: 54 games · CatchShoot- points2.3per game
- attempts2.0per game
- made0.8per game
- FG%38.2%
- effective FG%57.3%
- threes attempted2.0per game
- 3P%38.9%
PULL-UP
sample: 54 games · PullUpShot- points1.1per game
- attempts1.5per game
- made0.4per game
- FG%28.8%
- effective FG%37.5%
- threes attempted1.1per game
- 3P%24.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 1.4 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 14.4 % | 16.1 % | 16.1 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.0 | 26.0 % | 28.6 % | 34.8 % | 0.7 | 17.9 % |
| wide open (6+ ft) | 2.3 | 58.1 % | 40.0 % | 59.6 % | 2.2 | 40.8 % |
| all shots | 4.0 | 100.0 % | 33.5 % | 46.5 % | 3.1 | 33.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 54 games · DefenseRIM DEFENCE
sample: 54 games · Defense- shots defended1.7per game#279/414
- made on those shots1.2per game
- opponent FG%70.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.2per game
- rebounds secured1.7per game
- offensive chances0.7per game
- defensive chances2.6per game
- conversion rate53.1%
- offensive conversion47.4%not stable year to year
- defensive conversion53.2%
- contested20.4%
- average rebound distance10.6ft
- average rebound distance (m)3.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.2 % | 2.5 | 1.6 | 63.4 % | 62.0 % | 1.5 % |
| less than 10 ft | 45.7 % | 3.3 | 1.9 | 58.6 % | 57.8 % | 0.9 % |
| two-pointers | 65.4 % | 4.7 | 2.5 | 53.0 % | 53.3 % | -0.3 % |
| more than 15 ft | 41.7 % | 3.0 | 1.2 | 39.0 % | 37.1 % | 1.9 % |
| three-pointers | 34.6 % | 2.5 | 1.0 | 38.6 % | 36.6 % | 2.0 % |
| all shots | 100.0 % | 7.2 | 3.5 | 48.0 % | 46.0 % | 2.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%46.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
