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TRACKING INTELLIGENCE · TRACKING PROFILE

Jeff Green

HOU · Forward · NBA 2025-26

Jeff Green

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season30 box-score gamesTracking in 30 of 30 games

MOVEMENT

sample: 30 games · SpeedDistance
  • distance0.64km#411/414
  • on offense0.32km
  • on defense0.32km
  • average speed5.9km/h
  • speed on offense5.9km/h
  • speed on defense5.8km/h
  • km per minute0.11km per minute#376/414
  • meters per minute111.0meters per minute
  • minutes per game5.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 30 games · Possessions
  • touches6.5per game
  • front-court touches4.3per game
  • % of touches in the frontcourt66.2%
  • touches per minute1.1per minute
  • paint touches0.4per game#355/414
  • elbow touches0.2per game#338/414
  • post touches0.4per game
  • of his game goes through the inside23.3%
  • seconds per touch2.0s
  • dribbles per touch0.62
  • minutes with the ball0.2minutes
  • points per touch0.35
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 30 games · Passing
  • passes made3.8per game
  • passes received4.6per game
  • passes received per pass made1.21
  • assists0.3per game
  • potential assists0.5per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.7per game#408/414
  • % of passes ending in a basket7.1%
  • points created per point scored0.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game#406/414
  • points0.2per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%75.0%
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive2.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 30 games · CatchShoot
  • HOW IT CREATES ITS SHOTS76.5%

CATCH & SHOOT

sample: 30 games · CatchShoot
  • points1.1per game
  • attempts1.3per game
  • made0.4per game
  • FG%27.5%
  • effective FG%40.0%
  • threes attempted1.3per game
  • 3P%25.6%

PULL-UP

sample: 30 games · PullUpShot
  • points0.3per game
  • attempts0.4per game
  • made0.1per game
  • FG%33.3%
  • effective FG%37.5%
  • threes attempted0.1per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.01.5 %100.0 %100.0 %0.0
tight (2-4 ft)0.627.9 %57.9 %57.9 %0.00.0 %
open (4-6 ft)0.833.8 %26.1 %37.0 %0.626.3 %
wide open (6+ ft)0.836.8 %28.0 %42.0 %0.829.2 %
all shots2.3100.0 %36.8 %45.6 %1.527.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 30 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 30 games · Defense
  • shots defended0.6per game#404/414
  • made on those shots0.4per game
  • opponent FG%70.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.2per game
  • rebounds secured0.8per game
  • offensive chances0.3per game
  • defensive chances1.0per game
  • conversion rate67.6%
  • offensive conversion77.8%not stable year to year
  • defensive conversion62.1%
  • contested36.0%
  • average rebound distance7.7ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft23.8 %0.90.775.0 %61.4 %13.6 %
less than 10 ft34.5 %1.30.862.1 %57.1 %5.0 %
two-pointers51.2 %1.91.055.8 %51.4 %4.4 %
more than 15 ft59.5 %2.20.418.0 %33.7 %-15.7 %
three-pointers48.8 %1.80.317.1 %34.2 %-17.1 %
all shots100.0 %3.71.436.9 %43.9 %-7.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%45.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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