TRACKING INTELLIGENCE · TRACKING PROFILE
Jeff Green
HOU · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 30 games · SpeedDistance- distance0.64km#411/414
- on offense0.32km
- on defense0.32km
- average speed5.9km/h
- speed on offense5.9km/h
- speed on defense5.8km/h
- km per minute0.11km per minute#376/414
- meters per minute111.0meters per minute
- minutes per game5.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 30 games · Possessions- touches6.5per game
- front-court touches4.3per game
- % of touches in the frontcourt66.2%
- touches per minute1.1per minute
- paint touches0.4per game#355/414
- elbow touches0.2per game#338/414
- post touches0.4per game
- of his game goes through the inside23.3%
- seconds per touch2.0s
- dribbles per touch0.62
- minutes with the ball0.2minutes
- points per touch0.35
- points per paint touch0.67
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 30 games · Passing- passes made3.8per game
- passes received4.6per game
- passes received per pass made1.21
- assists0.3per game
- potential assists0.5per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.7per game#408/414
- % of passes ending in a basket7.1%
- points created per point scored0.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game#406/414
- points0.2per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%75.0%
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive2.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 30 games · CatchShoot- HOW IT CREATES ITS SHOTS76.5%
CATCH & SHOOT
sample: 30 games · CatchShoot- points1.1per game
- attempts1.3per game
- made0.4per game
- FG%27.5%
- effective FG%40.0%
- threes attempted1.3per game
- 3P%25.6%
PULL-UP
sample: 30 games · PullUpShot- points0.3per game
- attempts0.4per game
- made0.1per game
- FG%33.3%
- effective FG%37.5%
- threes attempted0.1per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.0 | 1.5 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 27.9 % | 57.9 % | 57.9 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.8 | 33.8 % | 26.1 % | 37.0 % | 0.6 | 26.3 % |
| wide open (6+ ft) | 0.8 | 36.8 % | 28.0 % | 42.0 % | 0.8 | 29.2 % |
| all shots | 2.3 | 100.0 % | 36.8 % | 45.6 % | 1.5 | 27.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 30 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 30 games · Defense- shots defended0.6per game#404/414
- made on those shots0.4per game
- opponent FG%70.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.2per game
- rebounds secured0.8per game
- offensive chances0.3per game
- defensive chances1.0per game
- conversion rate67.6%
- offensive conversion77.8%not stable year to year
- defensive conversion62.1%
- contested36.0%
- average rebound distance7.7ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 23.8 % | 0.9 | 0.7 | 75.0 % | 61.4 % | 13.6 % |
| less than 10 ft | 34.5 % | 1.3 | 0.8 | 62.1 % | 57.1 % | 5.0 % |
| two-pointers | 51.2 % | 1.9 | 1.0 | 55.8 % | 51.4 % | 4.4 % |
| more than 15 ft | 59.5 % | 2.2 | 0.4 | 18.0 % | 33.7 % | -15.7 % |
| three-pointers | 48.8 % | 1.8 | 0.3 | 17.1 % | 34.2 % | -17.1 % |
| all shots | 100.0 % | 3.7 | 1.4 | 36.9 % | 43.9 % | -7.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%45.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
