TRACKING INTELLIGENCE · TRACKING PROFILE
Russell Westbrook
SAC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 64 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.06km#148/414
- on offense1.77km
- on defense1.45km
- average speed6.3km/h
- speed on offense6.8km/h
- speed on defense5.9km/h
- km per minute0.11km per minute#404/414
- meters per minute106.0meters per minute
- minutes per game28.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 64 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches69.0per game
- front-court touches26.7per game
- % of touches in the frontcourt38.7%
- touches per minute2.4per minute
- paint touches1.6per game#173/414
- elbow touches0.3per game#282/414
- post touches0.6per game
- of his game goes through the inside9.4%
- seconds per touch4.7s
- dribbles per touch4.28
- minutes with the ball5.4minutes
- points per touch0.22#264/342
- points per paint touch0.61
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 64 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made49.3per game
- passes received50.8per game
- passes received per pass made1.03
- assists6.7per game
- potential assists11.6per game
- secondary assists0.4per game
- free-throw assists0.7per game
- points created16.0per game#22/414
- % of passes ending in a basket13.5%
- points created per point scored1.05
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives11.6per game#29/414
- points4.7per game
- passes made5.8per game
- assists1.9per game
- turnovers1.1per game
- shooting foul0.7per game
- attempts3.7per game
- free throws1.4per game
- FG%50.6%
- passes50.5%
- % ending in a turnover9.4%not stable year to year
- % ending in a foul5.9%
- points per drive0.41
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 64 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS54.2%
CATCH & SHOOT
sample: 64 games · CatchShoot- points4.5per game
- attempts4.5per game
- made1.5per game
- FG%33.6%
- effective FG%50.3%
- threes attempted4.4per game
- 3P%33.8%
PULL-UP
sample: 64 games · PullUpShot- points3.2per game
- attempts3.8per game
- made1.4per game
- FG%36.7%
- effective FG%42.0%
- threes attempted1.3per game
- 3P%31.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 5.1 % | 37.2 % | 37.2 % | 0.0 | — |
| tight (2-4 ft) | 3.8 | 28.7 % | 52.3 % | 52.7 % | 0.2 | 20.0 % |
| open (4-6 ft) | 4.4 | 33.6 % | 38.7 % | 44.9 % | 2.1 | 26.7 % |
| wide open (6+ ft) | 4.3 | 32.5 % | 39.2 % | 55.9 % | 3.7 | 38.2 % |
| all shots | 13.1 | 100.0 % | 42.7 % | 50.3 % | 5.9 | 33.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 64 games · DefenseRIM DEFENCE
sample: 64 games · Defense- shots defended1.9per game#239/414
- made on those shots1.4per game
- opponent FG%75.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances8.5per game
- rebounds secured5.4per game
- offensive chances2.8per game
- defensive chances6.1per game
- conversion rate64.4%#11/283
- offensive conversion45.5%not stable year to year
- defensive conversion68.4%
- contested27.0%
- average rebound distance7.0ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.6 % | 3.9 | 2.7 | 69.5 % | 64.4 % | 5.1 % |
| less than 10 ft | 48.3 % | 4.4 | 3.0 | 67.7 % | 60.2 % | 7.5 % |
| two-pointers | 61.5 % | 5.6 | 3.6 | 63.2 % | 55.3 % | 7.9 % |
| more than 15 ft | 43.7 % | 4.0 | 1.4 | 34.9 % | 36.4 % | -1.5 % |
| three-pointers | 38.5 % | 3.5 | 1.2 | 34.7 % | 35.7 % | -1.1 % |
| all shots | 100.0 % | 9.1 | 4.8 | 52.2 % | 47.4 % | 4.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
