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TRACKING INTELLIGENCE · TRACKING PROFILE

Russell Westbrook

SAC · G · NBA 2025-26

Russell Westbrook

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.06km#148/414
  • on offense1.77km
  • on defense1.45km
  • average speed6.3km/h
  • speed on offense6.8km/h
  • speed on defense5.9km/h
  • km per minute0.11km per minute#404/414
  • meters per minute106.0meters per minute
  • minutes per game28.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches69.0per game
  • front-court touches26.7per game
  • % of touches in the frontcourt38.7%
  • touches per minute2.4per minute
  • paint touches1.6per game#173/414
  • elbow touches0.3per game#282/414
  • post touches0.6per game
  • of his game goes through the inside9.4%
  • seconds per touch4.7s
  • dribbles per touch4.28
  • minutes with the ball5.4minutes
  • points per touch0.22#264/342
  • points per paint touch0.61
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made49.3per game
  • passes received50.8per game
  • passes received per pass made1.03
  • assists6.7per game
  • potential assists11.6per game
  • secondary assists0.4per game
  • free-throw assists0.7per game
  • points created16.0per game#22/414
  • % of passes ending in a basket13.5%
  • points created per point scored1.05
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives11.6per game#29/414
  • points4.7per game
  • passes made5.8per game
  • assists1.9per game
  • turnovers1.1per game
  • shooting foul0.7per game
  • attempts3.7per game
  • free throws1.4per game
  • FG%50.6%
  • passes50.5%
  • % ending in a turnover9.4%not stable year to year
  • % ending in a foul5.9%
  • points per drive0.41

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS54.2%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points4.5per game
  • attempts4.5per game
  • made1.5per game
  • FG%33.6%
  • effective FG%50.3%
  • threes attempted4.4per game
  • 3P%33.8%

PULL-UP

sample: 64 games · PullUpShot
  • points3.2per game
  • attempts3.8per game
  • made1.4per game
  • FG%36.7%
  • effective FG%42.0%
  • threes attempted1.3per game
  • 3P%31.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.75.1 %37.2 %37.2 %0.0
tight (2-4 ft)3.828.7 %52.3 %52.7 %0.220.0 %
open (4-6 ft)4.433.6 %38.7 %44.9 %2.126.7 %
wide open (6+ ft)4.332.5 %39.2 %55.9 %3.738.2 %
all shots13.1100.0 %42.7 %50.3 %5.933.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

RIM DEFENCE

sample: 64 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.4per game
  • opponent FG%75.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances8.5per game
  • rebounds secured5.4per game
  • offensive chances2.8per game
  • defensive chances6.1per game
  • conversion rate64.4%#11/283
  • offensive conversion45.5%not stable year to year
  • defensive conversion68.4%
  • contested27.0%
  • average rebound distance7.0ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.6 %3.92.769.5 %64.4 %5.1 %
less than 10 ft48.3 %4.43.067.7 %60.2 %7.5 %
two-pointers61.5 %5.63.663.2 %55.3 %7.9 %
more than 15 ft43.7 %4.01.434.9 %36.4 %-1.5 %
three-pointers38.5 %3.51.234.7 %35.7 %-1.1 %
all shots100.0 %9.14.852.2 %47.4 %4.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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