TRACKING INTELLIGENCE · TRACKING PROFILE
Brook Lopez
LAC · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 75 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed6.2km/h
- speed on offense6.3km/h
- speed on defense6.1km/h
- km per minute0.11km per minute#378/414
- meters per minute111.0meters per minute
- minutes per game21.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 75 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches25.7per game
- front-court touches17.2per game
- % of touches in the frontcourt66.9%
- touches per minute1.2per minute
- paint touches1.8per game#159/414
- elbow touches1.0per game#106/414
- post touches1.3per game
- of his game goes through the inside23.8%
- seconds per touch1.7s
- dribbles per touch0.62
- minutes with the ball0.7minutes
- points per touch0.33#84/342
- points per paint touch0.89
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 75 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.7per game
- passes received17.7per game
- passes received per pass made1.06
- assists1.3per game
- potential assists2.2per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.5per game#282/414
- % of passes ending in a basket7.7%
- points created per point scored0.41
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game#308/414
- points0.8per game
- passes made0.3per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.2per game
- FG%42.1%
- passes20.8%
- % ending in a turnover12.5%not stable year to year
- % ending in a foul6.3%
- points per drive0.62
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 75 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS80.0%
CATCH & SHOOT
sample: 75 games · CatchShoot- points4.4per game
- attempts4.0per game
- made1.5per game
- FG%37.7%
- effective FG%54.5%
- threes attempted3.7per game
- 3P%36.3%
PULL-UP
sample: 75 games · PullUpShot- points0.9per game
- attempts1.0per game
- made0.4per game
- FG%39.7%
- effective FG%45.5%
- threes attempted0.3per game
- 3P%39.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.1 % | 40.9 % | 40.9 % | 0.0 | — |
| tight (2-4 ft) | 2.0 | 27.9 % | 43.7 % | 45.4 % | 0.3 | 20.8 % |
| open (4-6 ft) | 2.2 | 30.1 % | 44.8 % | 53.7 % | 1.3 | 30.5 % |
| wide open (6+ ft) | 2.8 | 38.0 % | 40.8 % | 60.2 % | 2.6 | 40.4 % |
| all shots | 7.2 | 100.0 % | 42.8 % | 53.3 % | 4.2 | 36.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 75 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 75 games · Defense- shots defended4.6per game#33/414
- made on those shots2.4per game
- opponent FG%52.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.9per game
- rebounds secured3.6per game
- offensive chances1.5per game
- defensive chances5.4per game
- conversion rate52.7%#201/283
- offensive conversion40.5%not stable year to year
- defensive conversion55.0%
- contested53.1%
- average rebound distance5.7ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.8 % | 4.5 | 2.4 | 53.1 % | 64.3 % | -11.2 % |
| less than 10 ft | 49.6 % | 5.6 | 2.8 | 50.2 % | 60.9 % | -10.6 % |
| two-pointers | 71.7 % | 8.1 | 3.9 | 48.0 % | 56.6 % | -8.6 % |
| more than 15 ft | 39.1 % | 4.4 | 1.5 | 33.7 % | 36.4 % | -2.7 % |
| three-pointers | 28.3 % | 3.2 | 1.0 | 31.9 % | 35.5 % | -3.6 % |
| all shots | 100.0 % | 11.2 | 4.9 | 43.5 % | 49.8 % | -6.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
