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TRACKING INTELLIGENCE · TRACKING PROFILE

Brook Lopez

LAC · C · NBA 2025-26

Brook Lopez

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season75 box-score gamesTracking in 75 of 75 games

MOVEMENT

sample: 75 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed6.2km/h
  • speed on offense6.3km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#378/414
  • meters per minute111.0meters per minute
  • minutes per game21.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 75 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches25.7per game
  • front-court touches17.2per game
  • % of touches in the frontcourt66.9%
  • touches per minute1.2per minute
  • paint touches1.8per game#159/414
  • elbow touches1.0per game#106/414
  • post touches1.3per game
  • of his game goes through the inside23.8%
  • seconds per touch1.7s
  • dribbles per touch0.62
  • minutes with the ball0.7minutes
  • points per touch0.33#84/342
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 75 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.7per game
  • passes received17.7per game
  • passes received per pass made1.06
  • assists1.3per game
  • potential assists2.2per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.5per game#282/414
  • % of passes ending in a basket7.7%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game#308/414
  • points0.8per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.2per game
  • FG%42.1%
  • passes20.8%
  • % ending in a turnover12.5%not stable year to year
  • % ending in a foul6.3%
  • points per drive0.62

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 75 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS80.0%

CATCH & SHOOT

sample: 75 games · CatchShoot
  • points4.4per game
  • attempts4.0per game
  • made1.5per game
  • FG%37.7%
  • effective FG%54.5%
  • threes attempted3.7per game
  • 3P%36.3%

PULL-UP

sample: 75 games · PullUpShot
  • points0.9per game
  • attempts1.0per game
  • made0.4per game
  • FG%39.7%
  • effective FG%45.5%
  • threes attempted0.3per game
  • 3P%39.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.1 %40.9 %40.9 %0.0
tight (2-4 ft)2.027.9 %43.7 %45.4 %0.320.8 %
open (4-6 ft)2.230.1 %44.8 %53.7 %1.330.5 %
wide open (6+ ft)2.838.0 %40.8 %60.2 %2.640.4 %
all shots7.2100.0 %42.8 %53.3 %4.236.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 75 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 75 games · Defense
  • shots defended4.6per game#33/414
  • made on those shots2.4per game
  • opponent FG%52.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.9per game
  • rebounds secured3.6per game
  • offensive chances1.5per game
  • defensive chances5.4per game
  • conversion rate52.7%#201/283
  • offensive conversion40.5%not stable year to year
  • defensive conversion55.0%
  • contested53.1%
  • average rebound distance5.7ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.8 %4.52.453.1 %64.3 %-11.2 %
less than 10 ft49.6 %5.62.850.2 %60.9 %-10.6 %
two-pointers71.7 %8.13.948.0 %56.6 %-8.6 %
more than 15 ft39.1 %4.41.533.7 %36.4 %-2.7 %
three-pointers28.3 %3.21.031.9 %35.5 %-3.6 %
all shots100.0 %11.24.943.5 %49.8 %-6.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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