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TRACKING INTELLIGENCE · TRACKING PROFILE

James Harden

CLE · Guard · NBA 2025-26

James Harden

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed5.8km/h
  • speed on offense6.1km/h
  • speed on defense5.4km/h
  • km per minute0.10km per minute#412/414
  • meters per minute102.0meters per minute
  • minutes per game34.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches76.7per game
  • front-court touches30.4per game
  • % of touches in the frontcourt39.6%
  • touches per minute2.2per minute
  • paint touches0.4per game#355/414
  • elbow touches0.4per game#246/414
  • post touches0.6per game
  • of his game goes through the inside4.6%
  • seconds per touch5.6s
  • dribbles per touch4.98
  • minutes with the ball7.1minutes
  • points per touch0.31#119/342
  • points per paint touch0.69
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made50.9per game
  • passes received63.0per game
  • passes received per pass made1.24
  • assists8.0per game
  • potential assists13.4per game
  • secondary assists0.9per game
  • free-throw assists0.7per game
  • points created20.3per game#6/414
  • % of passes ending in a basket15.6%
  • points created per point scored0.86
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives13.6per game#14/414
  • points8.5per game
  • passes made4.9per game
  • assists1.6per game
  • turnovers0.8per game
  • shooting foul1.5per game
  • attempts6.0per game
  • free throws2.9per game
  • FG%49.0%
  • passes36.3%
  • % ending in a turnover5.8%not stable year to year
  • % ending in a foul10.9%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS21.4%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points2.5per game
  • attempts2.2per game
  • made0.8per game
  • FG%38.4%
  • effective FG%57.6%
  • threes attempted2.1per game
  • 3P%39.5%

PULL-UP

sample: 70 games · PullUpShot
  • points8.5per game
  • attempts8.1per game
  • made3.2per game
  • FG%38.9%
  • effective FG%52.6%
  • threes attempted6.0per game
  • 3P%36.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.06.0 %40.3 %42.5 %0.130.0 %
tight (2-4 ft)8.754.5 %44.4 %50.6 %3.134.6 %
open (4-6 ft)4.930.4 %41.6 %56.3 %3.739.1 %
wide open (6+ ft)1.59.2 %44.7 %62.6 %1.341.1 %
all shots16.0100.0 %43.4 %52.9 %8.237.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.8per game
  • opponent FG%80.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.8per game
  • offensive chances2.3per game
  • defensive chances6.2per game
  • conversion rate59.5%#56/283
  • offensive conversion24.8%not stable year to year
  • defensive conversion67.9%
  • contested19.6%
  • average rebound distance8.4ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.4 %4.53.066.1 %63.5 %2.7 %
less than 10 ft45.9 %5.63.459.5 %58.9 %0.6 %
two-pointers61.2 %7.54.154.5 %54.6 %-0.2 %
more than 15 ft45.4 %5.61.934.3 %36.5 %-2.2 %
three-pointers38.8 %4.81.633.8 %35.6 %-1.7 %
all shots100.0 %12.35.746.5 %46.8 %-0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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