TRACKING INTELLIGENCE · TRACKING PROFILE
Stephen Curry
GSW · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 43 games · SpeedDistance- distance3.70km#36/414
- on offense2.09km
- on defense1.61km
- average speed6.9km/h
- speed on offense7.8km/h
- speed on defense6.0km/h
- km per minute0.12km per minute#225/414
- meters per minute120.0meters per minute
- minutes per game30.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 43 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches65.4per game
- front-court touches29.4per game
- % of touches in the frontcourt45.0%
- touches per minute2.1per minute
- paint touches1.6per game#173/414
- elbow touches0.9per game#116/414
- post touches0.0per game
- of his game goes through the inside8.5%
- seconds per touch4.0s
- dribbles per touch3.97
- minutes with the ball4.4minutes
- points per touch0.41#16/342
- points per paint touch1.21
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 43 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made38.9per game
- passes received56.2per game
- passes received per pass made1.44
- assists4.7per game
- potential assists8.7per game
- secondary assists1.3per game
- free-throw assists0.5per game
- points created11.9per game#53/414
- % of passes ending in a basket12.1%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives7.8per game#77/414
- points5.0per game
- passes made3.1per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.6per game
- attempts3.5per game
- free throws1.2per game
- FG%52.0%
- passes39.2%
- % ending in a turnover4.2%not stable year to year
- % ending in a foul7.4%
- points per drive0.64
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 43 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS44.9%
CATCH & SHOOT
sample: 43 games · CatchShoot- points6.8per game
- attempts6.1per game
- made2.3per game
- FG%38.3%
- effective FG%56.1%
- threes attempted5.7per game
- 3P%37.7%
PULL-UP
sample: 43 games · PullUpShot- points8.7per game
- attempts7.5per game
- made3.3per game
- FG%43.3%
- effective FG%58.2%
- threes attempted5.5per game
- 3P%40.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 5.4 % | 46.5 % | 50.0 % | 0.2 | 30.0 % |
| tight (2-4 ft) | 6.5 | 35.2 % | 50.2 % | 56.4 % | 2.4 | 33.7 % |
| open (4-6 ft) | 7.7 | 41.3 % | 41.8 % | 55.2 % | 5.6 | 36.8 % |
| wide open (6+ ft) | 3.4 | 18.1 % | 51.7 % | 73.8 % | 3.1 | 48.9 % |
| all shots | 18.6 | 100.0 % | 46.8 % | 58.7 % | 11.3 | 39.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 43 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 43 games · Defense- shots defended1.4per game#322/414
- made on those shots1.0per game
- opponent FG%69.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.8per game
- rebounds secured3.6per game
- offensive chances1.4per game
- defensive chances5.3per game
- conversion rate52.7%#201/283
- offensive conversion27.0%not stable year to year
- defensive conversion59.6%
- contested22.1%
- average rebound distance8.8ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.3 % | 3.2 | 1.9 | 60.1 % | 62.3 % | -2.2 % |
| less than 10 ft | 44.0 % | 4.2 | 2.4 | 57.7 % | 57.9 % | -0.2 % |
| two-pointers | 61.8 % | 6.0 | 3.3 | 55.5 % | 53.6 % | 1.9 % |
| more than 15 ft | 45.4 % | 4.4 | 1.7 | 39.9 % | 37.7 % | 2.2 % |
| three-pointers | 38.2 % | 3.7 | 1.4 | 38.6 % | 37.1 % | 1.5 % |
| all shots | 100.0 % | 9.6 | 4.7 | 49.0 % | 46.0 % | 3.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
