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TRACKING INTELLIGENCE · TRACKING PROFILE

Stephen Curry

GSW · Guard · NBA 2025-26

Stephen Curry

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season43 box-score gamesTracking in 43 of 43 games

MOVEMENT

sample: 43 games · SpeedDistance
  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.61km
  • average speed6.9km/h
  • speed on offense7.8km/h
  • speed on defense6.0km/h
  • km per minute0.12km per minute#225/414
  • meters per minute120.0meters per minute
  • minutes per game30.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 43 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches65.4per game
  • front-court touches29.4per game
  • % of touches in the frontcourt45.0%
  • touches per minute2.1per minute
  • paint touches1.6per game#173/414
  • elbow touches0.9per game#116/414
  • post touches0.0per game
  • of his game goes through the inside8.5%
  • seconds per touch4.0s
  • dribbles per touch3.97
  • minutes with the ball4.4minutes
  • points per touch0.41#16/342
  • points per paint touch1.21
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 43 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made38.9per game
  • passes received56.2per game
  • passes received per pass made1.44
  • assists4.7per game
  • potential assists8.7per game
  • secondary assists1.3per game
  • free-throw assists0.5per game
  • points created11.9per game#53/414
  • % of passes ending in a basket12.1%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives7.8per game#77/414
  • points5.0per game
  • passes made3.1per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.6per game
  • attempts3.5per game
  • free throws1.2per game
  • FG%52.0%
  • passes39.2%
  • % ending in a turnover4.2%not stable year to year
  • % ending in a foul7.4%
  • points per drive0.64

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 43 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS44.9%

CATCH & SHOOT

sample: 43 games · CatchShoot
  • points6.8per game
  • attempts6.1per game
  • made2.3per game
  • FG%38.3%
  • effective FG%56.1%
  • threes attempted5.7per game
  • 3P%37.7%

PULL-UP

sample: 43 games · PullUpShot
  • points8.7per game
  • attempts7.5per game
  • made3.3per game
  • FG%43.3%
  • effective FG%58.2%
  • threes attempted5.5per game
  • 3P%40.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.05.4 %46.5 %50.0 %0.230.0 %
tight (2-4 ft)6.535.2 %50.2 %56.4 %2.433.7 %
open (4-6 ft)7.741.3 %41.8 %55.2 %5.636.8 %
wide open (6+ ft)3.418.1 %51.7 %73.8 %3.148.9 %
all shots18.6100.0 %46.8 %58.7 %11.339.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 43 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 43 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots1.0per game
  • opponent FG%69.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.8per game
  • rebounds secured3.6per game
  • offensive chances1.4per game
  • defensive chances5.3per game
  • conversion rate52.7%#201/283
  • offensive conversion27.0%not stable year to year
  • defensive conversion59.6%
  • contested22.1%
  • average rebound distance8.8ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.3 %3.21.960.1 %62.3 %-2.2 %
less than 10 ft44.0 %4.22.457.7 %57.9 %-0.2 %
two-pointers61.8 %6.03.355.5 %53.6 %1.9 %
more than 15 ft45.4 %4.41.739.9 %37.7 %2.2 %
three-pointers38.2 %3.71.438.6 %37.1 %1.5 %
all shots100.0 %9.64.749.0 %46.0 %3.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.