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TRACKING INTELLIGENCE · TRACKING PROFILE

DeMar DeRozan

SAC · Guard-Forward · NBA 2025-26

DeMar DeRozan

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.38km#90/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.5km/h
  • speed on offense6.9km/h
  • speed on defense6.0km/h
  • km per minute0.11km per minute#390/414
  • meters per minute108.0meters per minute
  • minutes per game31.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches43.2per game
  • front-court touches28.6per game
  • % of touches in the frontcourt66.2%
  • touches per minute1.4per minute
  • paint touches0.7per game#304/414
  • elbow touches1.4per game#70/414
  • post touches2.8per game
  • of his game goes through the inside17.1%
  • seconds per touch4.2s
  • dribbles per touch3.48
  • minutes with the ball3.0minutes
  • points per touch0.43#9/342
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made25.1per game
  • passes received37.6per game
  • passes received per pass made1.50
  • assists4.1per game
  • potential assists8.0per game
  • secondary assists0.6per game
  • free-throw assists0.2per game
  • points created10.6per game#62/414
  • % of passes ending in a basket16.3%
  • points created per point scored0.58
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives8.7per game#64/414
  • points5.6per game
  • passes made3.7per game
  • assists0.9per game
  • turnovers0.5per game
  • shooting foul0.8per game
  • attempts3.7per game
  • free throws1.5per game
  • FG%55.7%
  • passes42.3%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul9.0%
  • points per drive0.64

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS25.5%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points2.5per game
  • attempts2.5per game
  • made1.0per game
  • FG%41.3%
  • effective FG%51.6%
  • threes attempted1.4per game
  • 3P%35.1%

PULL-UP

sample: 77 games · PullUpShot
  • points6.7per game
  • attempts7.3per game
  • made3.3per game
  • FG%45.5%
  • effective FG%46.3%
  • threes attempted0.5per game
  • 3P%22.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.86.0 %51.7 %51.7 %0.00.0 %
tight (2-4 ft)7.860.1 %51.2 %52.2 %0.435.3 %
open (4-6 ft)3.526.8 %47.2 %51.1 %0.930.0 %
wide open (6+ ft)0.97.2 %44.4 %54.2 %0.633.3 %
all shots13.1100.0 %49.7 %52.0 %1.932.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

RIM DEFENCE

sample: 77 games · Defense
  • shots defended2.9per game#112/414
  • made on those shots2.3per game
  • opponent FG%77.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.5per game
  • rebounds secured3.0per game
  • offensive chances1.5per game
  • defensive chances4.2per game
  • conversion rate52.7%#201/283
  • offensive conversion31.3%not stable year to year
  • defensive conversion58.8%
  • contested27.9%
  • average rebound distance9.5ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.9 %3.82.566.6 %64.6 %1.9 %
less than 10 ft50.3 %4.72.961.7 %60.3 %1.4 %
two-pointers64.2 %6.03.558.0 %55.4 %2.6 %
more than 15 ft41.8 %3.91.641.5 %37.1 %4.3 %
three-pointers35.8 %3.31.441.0 %36.4 %4.6 %
all shots100.0 %9.34.852.0 %47.5 %4.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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