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TRACKING INTELLIGENCE · TRACKING PROFILE

Jrue Holiday

POR · Guard · NBA 2025-26

Jrue Holiday

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season53 box-score gamesTracking in 53 of 53 games

MOVEMENT

sample: 53 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.9km/h
  • speed on offense7.6km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#209/414
  • meters per minute120.0meters per minute
  • minutes per game29.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 53 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches67.9per game
  • front-court touches27.5per game
  • % of touches in the frontcourt40.5%
  • touches per minute2.3per minute
  • paint touches2.3per game#117/414
  • elbow touches1.2per game#88/414
  • post touches0.4per game
  • of his game goes through the inside14.2%
  • seconds per touch4.0s
  • dribbles per touch3.70
  • minutes with the ball4.5minutes
  • points per touch0.24#237/342
  • points per paint touch0.48
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 53 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made49.3per game
  • passes received54.9per game
  • passes received per pass made1.11
  • assists6.1per game
  • potential assists11.9per game
  • secondary assists0.5per game
  • free-throw assists0.8per game
  • points created16.0per game#22/414
  • % of passes ending in a basket12.3%
  • points created per point scored0.98
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives11.6per game#29/414
  • points5.2per game
  • passes made5.5per game
  • assists1.5per game
  • turnovers1.0per game
  • shooting foul0.4per game
  • attempts4.4per game
  • free throws0.8per game
  • FG%50.6%
  • passes47.4%
  • % ending in a turnover8.3%not stable year to year
  • % ending in a foul3.4%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 53 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS27.6%

CATCH & SHOOT

sample: 53 games · CatchShoot
  • points3.1per game
  • attempts2.4per game
  • made1.1per game
  • FG%43.4%
  • effective FG%64.3%
  • threes attempted2.4per game
  • 3P%42.9%

PULL-UP

sample: 53 games · PullUpShot
  • points6.3per game
  • attempts6.3per game
  • made2.4per game
  • FG%37.5%
  • effective FG%49.8%
  • threes attempted4.4per game
  • 3P%35.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.85.9 %40.5 %40.5 %0.0
tight (2-4 ft)3.828.1 %50.3 %51.8 %0.342.9 %
open (4-6 ft)5.944.1 %39.7 %51.1 %4.033.2 %
wide open (6+ ft)2.921.8 %51.3 %70.8 %2.545.1 %
all shots13.3100.0 %45.3 %55.0 %6.838.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 53 games · Defense

RIM DEFENCE

sample: 53 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.4per game
  • opponent FG%82.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.6per game
  • offensive chances3.1per game
  • defensive chances5.1per game
  • conversion rate57.5%#92/283
  • offensive conversion43.8%not stable year to year
  • defensive conversion64.7%
  • contested20.8%
  • average rebound distance9.5ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.9 %3.42.161.2 %63.3 %-2.0 %
less than 10 ft39.2 %4.12.559.4 %59.2 %0.2 %
two-pointers57.0 %6.03.354.7 %55.0 %-0.3 %
more than 15 ft50.9 %5.41.934.5 %36.8 %-2.3 %
three-pointers43.0 %4.51.533.8 %36.3 %-2.5 %
all shots100.0 %10.54.845.7 %46.9 %-1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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