TRACKING INTELLIGENCE · TRACKING PROFILE
Jrue Holiday
POR · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 53 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.9km/h
- speed on offense7.6km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#209/414
- meters per minute120.0meters per minute
- minutes per game29.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 53 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches67.9per game
- front-court touches27.5per game
- % of touches in the frontcourt40.5%
- touches per minute2.3per minute
- paint touches2.3per game#117/414
- elbow touches1.2per game#88/414
- post touches0.4per game
- of his game goes through the inside14.2%
- seconds per touch4.0s
- dribbles per touch3.70
- minutes with the ball4.5minutes
- points per touch0.24#237/342
- points per paint touch0.48
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 53 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made49.3per game
- passes received54.9per game
- passes received per pass made1.11
- assists6.1per game
- potential assists11.9per game
- secondary assists0.5per game
- free-throw assists0.8per game
- points created16.0per game#22/414
- % of passes ending in a basket12.3%
- points created per point scored0.98
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives11.6per game#29/414
- points5.2per game
- passes made5.5per game
- assists1.5per game
- turnovers1.0per game
- shooting foul0.4per game
- attempts4.4per game
- free throws0.8per game
- FG%50.6%
- passes47.4%
- % ending in a turnover8.3%not stable year to year
- % ending in a foul3.4%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 53 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS27.6%
CATCH & SHOOT
sample: 53 games · CatchShoot- points3.1per game
- attempts2.4per game
- made1.1per game
- FG%43.4%
- effective FG%64.3%
- threes attempted2.4per game
- 3P%42.9%
PULL-UP
sample: 53 games · PullUpShot- points6.3per game
- attempts6.3per game
- made2.4per game
- FG%37.5%
- effective FG%49.8%
- threes attempted4.4per game
- 3P%35.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 5.9 % | 40.5 % | 40.5 % | 0.0 | — |
| tight (2-4 ft) | 3.8 | 28.1 % | 50.3 % | 51.8 % | 0.3 | 42.9 % |
| open (4-6 ft) | 5.9 | 44.1 % | 39.7 % | 51.1 % | 4.0 | 33.2 % |
| wide open (6+ ft) | 2.9 | 21.8 % | 51.3 % | 70.8 % | 2.5 | 45.1 % |
| all shots | 13.3 | 100.0 % | 45.3 % | 55.0 % | 6.8 | 38.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 53 games · DefenseRIM DEFENCE
sample: 53 games · Defense- shots defended1.7per game#279/414
- made on those shots1.4per game
- opponent FG%82.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.0per game
- rebounds secured4.6per game
- offensive chances3.1per game
- defensive chances5.1per game
- conversion rate57.5%#92/283
- offensive conversion43.8%not stable year to year
- defensive conversion64.7%
- contested20.8%
- average rebound distance9.5ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.9 % | 3.4 | 2.1 | 61.2 % | 63.3 % | -2.0 % |
| less than 10 ft | 39.2 % | 4.1 | 2.5 | 59.4 % | 59.2 % | 0.2 % |
| two-pointers | 57.0 % | 6.0 | 3.3 | 54.7 % | 55.0 % | -0.3 % |
| more than 15 ft | 50.9 % | 5.4 | 1.9 | 34.5 % | 36.8 % | -2.3 % |
| three-pointers | 43.0 % | 4.5 | 1.5 | 33.8 % | 36.3 % | -2.5 % |
| all shots | 100.0 % | 10.5 | 4.8 | 45.7 % | 46.9 % | -1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
