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TRACKING INTELLIGENCE · TRACKING PROFILE

Garrett Temple

TOR · Guard-Forward · NBA 2025-26

Garrett Temple

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season22 box-score gamesTracking in 22 of 22 games

MOVEMENT

sample: 22 games · SpeedDistance
  • distance0.32km
  • on offense0.16km
  • on defense0.16km
  • average speed6.5km/h
  • speed on offense7.1km/h
  • speed on defense5.8km/h
  • km per minute0.10km per minute
  • meters per minute98.0meters per minute
  • minutes per game3.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 22 games · Possessions
  • touches6.8per game
  • front-court touches2.5per game
  • % of touches in the frontcourt36.8%
  • touches per minute2.1per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch3.9s
  • dribbles per touch3.30
  • minutes with the ball0.4minutes
  • points per touch0.11
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 22 games · Passing
  • passes made5.4per game
  • passes received5.0per game
  • passes received per pass made0.93
  • assists0.4per game
  • potential assists0.5per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.0per game
  • % of passes ending in a basket7.6%
  • points created per point scored1.25
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game
  • points0.0per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes40.0%
  • % ending in a turnover20.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 22 games · CatchShoot
  • HOW IT CREATES ITS SHOTS83.3%

CATCH & SHOOT

sample: 22 games · CatchShoot
  • points0.4per game
  • attempts0.5per game
  • made0.1per game
  • FG%30.0%
  • effective FG%45.0%
  • threes attempted0.5per game
  • 3P%30.0%

PULL-UP

sample: 22 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%33.3%
  • effective FG%33.3%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.120.0 %0.0 %0.0 %0.10.0 %
open (4-6 ft)0.340.0 %50.0 %66.7 %0.240.0 %
wide open (6+ ft)0.340.0 %16.7 %25.0 %0.316.7 %
all shots0.7100.0 %26.7 %36.7 %0.625.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 22 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 22 games · Defense
  • shots defended0.2per game
  • made on those shots0.1per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.7per game
  • rebounds secured0.4per game
  • offensive chances0.1per game
  • defensive chances0.5per game
  • conversion rate64.3%
  • offensive conversion50.0%not stable year to year
  • defensive conversion66.7%
  • contested44.4%
  • average rebound distance7.1ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft22.2 %0.50.366.7 %60.5 %6.1 %
less than 10 ft29.6 %0.60.462.5 %57.7 %4.8 %
two-pointers55.6 %1.20.546.7 %53.4 %-6.7 %
more than 15 ft63.0 %1.30.323.5 %31.4 %-7.9 %
three-pointers44.4 %0.90.216.7 %32.3 %-15.6 %
all shots100.0 %2.10.733.3 %42.8 %-9.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%36.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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