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TRACKING INTELLIGENCE · TRACKING PROFILE

Paul George

PHI · F · NBA 2025-26

Paul George

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season37 box-score gamesTracking in 37 of 37 games

MOVEMENT

sample: 37 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.7km/h
  • speed on offense7.1km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#330/414
  • meters per minute115.0meters per minute
  • minutes per game30.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 37 games · Possessions
  • touches62.2per game
  • front-court touches29.5per game
  • % of touches in the frontcourt47.4%
  • touches per minute2.0per minute
  • paint touches0.9per game#265/414
  • elbow touches0.7per game#154/414
  • post touches0.9per game
  • of his game goes through the inside8.5%
  • seconds per touch3.0s
  • dribbles per touch2.16
  • minutes with the ball3.1minutes
  • points per touch0.28#173/342
  • points per paint touch0.44
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 37 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made43.5per game
  • passes received41.2per game
  • passes received per pass made0.95
  • assists3.6per game
  • potential assists6.4per game
  • secondary assists0.5per game
  • free-throw assists0.5per game
  • points created9.4per game#89/414
  • % of passes ending in a basket8.3%
  • points created per point scored0.54
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives5.7per game#120/414
  • points3.2per game
  • passes made2.0per game
  • assists0.5per game
  • turnovers0.2per game
  • shooting foul0.5per game
  • attempts2.8per game
  • free throws0.9per game
  • FG%43.1%
  • passes35.2%
  • % ending in a turnover4.3%not stable year to year
  • % ending in a foul8.1%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 37 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS45.8%

CATCH & SHOOT

sample: 37 games · CatchShoot
  • points6.1per game
  • attempts4.9per game
  • made2.1per game
  • FG%42.1%
  • effective FG%61.2%
  • threes attempted4.5per game
  • 3P%41.7%

PULL-UP

sample: 37 games · PullUpShot
  • points5.4per game
  • attempts5.8per game
  • made2.3per game
  • FG%40.4%
  • effective FG%46.9%
  • threes attempted2.2per game
  • 3P%33.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.53.9 %45.0 %45.0 %0.00.0 %
tight (2-4 ft)4.633.1 %40.0 %43.8 %1.426.0 %
open (4-6 ft)6.949.5 %44.9 %56.5 %4.039.6 %
wide open (6+ ft)1.913.5 %49.3 %69.6 %1.550.9 %
all shots13.9100.0 %43.9 %53.6 %6.939.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 37 games · Defense

RIM DEFENCE

sample: 37 games · Defense
  • shots defended3.3per game#85/414
  • made on those shots1.8per game
  • opponent FG%54.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.9per game
  • rebounds secured5.3per game
  • offensive chances1.7per game
  • defensive chances8.7per game
  • conversion rate53.7%#176/283
  • offensive conversion31.3%not stable year to year
  • defensive conversion54.7%
  • contested22.4%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.1 %4.32.661.0 %62.8 %-1.8 %
less than 10 ft46.5 %5.23.159.3 %58.7 %0.6 %
two-pointers63.3 %7.13.954.9 %54.5 %0.4 %
more than 15 ft44.8 %5.11.937.4 %37.5 %-0.1 %
three-pointers36.7 %4.11.637.9 %36.9 %1.0 %
all shots100.0 %11.35.548.7 %47.3 %1.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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