TRACKING INTELLIGENCE · TRACKING PROFILE
Paul George
PHI · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 37 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.7km/h
- speed on offense7.1km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#330/414
- meters per minute115.0meters per minute
- minutes per game30.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 37 games · Possessions- touches62.2per game
- front-court touches29.5per game
- % of touches in the frontcourt47.4%
- touches per minute2.0per minute
- paint touches0.9per game#265/414
- elbow touches0.7per game#154/414
- post touches0.9per game
- of his game goes through the inside8.5%
- seconds per touch3.0s
- dribbles per touch2.16
- minutes with the ball3.1minutes
- points per touch0.28#173/342
- points per paint touch0.44
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 37 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made43.5per game
- passes received41.2per game
- passes received per pass made0.95
- assists3.6per game
- potential assists6.4per game
- secondary assists0.5per game
- free-throw assists0.5per game
- points created9.4per game#89/414
- % of passes ending in a basket8.3%
- points created per point scored0.54
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.7per game#120/414
- points3.2per game
- passes made2.0per game
- assists0.5per game
- turnovers0.2per game
- shooting foul0.5per game
- attempts2.8per game
- free throws0.9per game
- FG%43.1%
- passes35.2%
- % ending in a turnover4.3%not stable year to year
- % ending in a foul8.1%
- points per drive0.56
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 37 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS45.8%
CATCH & SHOOT
sample: 37 games · CatchShoot- points6.1per game
- attempts4.9per game
- made2.1per game
- FG%42.1%
- effective FG%61.2%
- threes attempted4.5per game
- 3P%41.7%
PULL-UP
sample: 37 games · PullUpShot- points5.4per game
- attempts5.8per game
- made2.3per game
- FG%40.4%
- effective FG%46.9%
- threes attempted2.2per game
- 3P%33.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 3.9 % | 45.0 % | 45.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 4.6 | 33.1 % | 40.0 % | 43.8 % | 1.4 | 26.0 % |
| open (4-6 ft) | 6.9 | 49.5 % | 44.9 % | 56.5 % | 4.0 | 39.6 % |
| wide open (6+ ft) | 1.9 | 13.5 % | 49.3 % | 69.6 % | 1.5 | 50.9 % |
| all shots | 13.9 | 100.0 % | 43.9 % | 53.6 % | 6.9 | 39.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 37 games · DefenseRIM DEFENCE
sample: 37 games · Defense- shots defended3.3per game#85/414
- made on those shots1.8per game
- opponent FG%54.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.9per game
- rebounds secured5.3per game
- offensive chances1.7per game
- defensive chances8.7per game
- conversion rate53.7%#176/283
- offensive conversion31.3%not stable year to year
- defensive conversion54.7%
- contested22.4%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.1 % | 4.3 | 2.6 | 61.0 % | 62.8 % | -1.8 % |
| less than 10 ft | 46.5 % | 5.2 | 3.1 | 59.3 % | 58.7 % | 0.6 % |
| two-pointers | 63.3 % | 7.1 | 3.9 | 54.9 % | 54.5 % | 0.4 % |
| more than 15 ft | 44.8 % | 5.1 | 1.9 | 37.4 % | 37.5 % | -0.1 % |
| three-pointers | 36.7 % | 4.1 | 1.6 | 37.9 % | 36.9 % | 1.0 % |
| all shots | 100.0 % | 11.3 | 5.5 | 48.7 % | 47.3 % | 1.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
