SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Jonas Valančiūnas

DEN · C · NBA 2025-26

Jonas Valančiūnas

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed6.4km/h
  • speed on offense6.4km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute#391/414
  • meters per minute108.0meters per minute
  • minutes per game13.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches27.1per game
  • front-court touches17.2per game
  • % of touches in the frontcourt63.5%
  • touches per minute2.0per minute
  • paint touches4.0per game#61/414
  • elbow touches2.2per game#31/414
  • post touches2.2per game
  • of his game goes through the inside48.8%
  • seconds per touch2.1s
  • dribbles per touch0.65
  • minutes with the ball0.9minutes
  • points per touch0.32#101/342
  • points per paint touch1.05
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made18.2per game
  • passes received16.7per game
  • passes received per pass made0.92
  • assists1.2per game
  • potential assists1.7per game
  • secondary assists0.0per game
  • free-throw assists0.1per game
  • points created3.1per game#300/414
  • % of passes ending in a basket6.6%
  • points created per point scored0.36
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game#359/414
  • points0.5per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.1per game
  • FG%60.9%
  • passes23.7%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul7.9%
  • points per drive0.83

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot
  • HOW IT CREATES ITS SHOTS73.3%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points1.1per game
  • attempts1.1per game
  • made0.5per game
  • FG%46.4%
  • effective FG%50.0%
  • threes attempted0.3per game
  • 3P%25.0%

PULL-UP

sample: 65 games · PullUpShot
  • points0.4per game
  • attempts0.4per game
  • made0.2per game
  • FG%46.2%
  • effective FG%46.2%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.57.9 %48.4 %48.4 %0.0
tight (2-4 ft)3.355.6 %61.8 %61.8 %0.0
open (4-6 ft)1.422.8 %56.2 %56.2 %0.10.0 %
wide open (6+ ft)0.813.6 %52.8 %60.4 %0.336.4 %
all shots6.0100.0 %58.2 %59.2 %0.430.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

RIM DEFENCE

sample: 65 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.2per game
  • opponent FG%57.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.9per game
  • rebounds secured5.0per game
  • offensive chances3.5per game
  • defensive chances5.6per game
  • conversion rate56.9%#102/283
  • offensive conversion46.3%not stable year to year
  • defensive conversion61.2%
  • contested43.2%
  • average rebound distance4.1ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.4 %2.41.457.5 %63.3 %-5.8 %
less than 10 ft49.1 %3.41.956.1 %59.5 %-3.3 %
two-pointers74.1 %5.12.650.6 %55.0 %-4.4 %
more than 15 ft37.5 %2.61.144.4 %35.3 %9.2 %
three-pointers25.9 %1.80.846.4 %34.6 %11.8 %
all shots100.0 %6.93.449.5 %48.7 %0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.