TRACKING INTELLIGENCE · TRACKING PROFILE
Jonas Valančiūnas
DEN · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed6.4km/h
- speed on offense6.4km/h
- speed on defense6.3km/h
- km per minute0.11km per minute#391/414
- meters per minute108.0meters per minute
- minutes per game13.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches27.1per game
- front-court touches17.2per game
- % of touches in the frontcourt63.5%
- touches per minute2.0per minute
- paint touches4.0per game#61/414
- elbow touches2.2per game#31/414
- post touches2.2per game
- of his game goes through the inside48.8%
- seconds per touch2.1s
- dribbles per touch0.65
- minutes with the ball0.9minutes
- points per touch0.32#101/342
- points per paint touch1.05
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made18.2per game
- passes received16.7per game
- passes received per pass made0.92
- assists1.2per game
- potential assists1.7per game
- secondary assists0.0per game
- free-throw assists0.1per game
- points created3.1per game#300/414
- % of passes ending in a basket6.6%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game#359/414
- points0.5per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.1per game
- FG%60.9%
- passes23.7%
- % ending in a turnover5.3%not stable year to year
- % ending in a foul7.9%
- points per drive0.83
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShoot- HOW IT CREATES ITS SHOTS73.3%
CATCH & SHOOT
sample: 65 games · CatchShoot- points1.1per game
- attempts1.1per game
- made0.5per game
- FG%46.4%
- effective FG%50.0%
- threes attempted0.3per game
- 3P%25.0%
PULL-UP
sample: 65 games · PullUpShot- points0.4per game
- attempts0.4per game
- made0.2per game
- FG%46.2%
- effective FG%46.2%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 7.9 % | 48.4 % | 48.4 % | 0.0 | — |
| tight (2-4 ft) | 3.3 | 55.6 % | 61.8 % | 61.8 % | 0.0 | — |
| open (4-6 ft) | 1.4 | 22.8 % | 56.2 % | 56.2 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.8 | 13.6 % | 52.8 % | 60.4 % | 0.3 | 36.4 % |
| all shots | 6.0 | 100.0 % | 58.2 % | 59.2 % | 0.4 | 30.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseRIM DEFENCE
sample: 65 games · Defense- shots defended2.1per game#208/414
- made on those shots1.2per game
- opponent FG%57.8%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.9per game
- rebounds secured5.0per game
- offensive chances3.5per game
- defensive chances5.6per game
- conversion rate56.9%#102/283
- offensive conversion46.3%not stable year to year
- defensive conversion61.2%
- contested43.2%
- average rebound distance4.1ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.4 % | 2.4 | 1.4 | 57.5 % | 63.3 % | -5.8 % |
| less than 10 ft | 49.1 % | 3.4 | 1.9 | 56.1 % | 59.5 % | -3.3 % |
| two-pointers | 74.1 % | 5.1 | 2.6 | 50.6 % | 55.0 % | -4.4 % |
| more than 15 ft | 37.5 % | 2.6 | 1.1 | 44.4 % | 35.3 % | 9.2 % |
| three-pointers | 25.9 % | 1.8 | 0.8 | 46.4 % | 34.6 % | 11.8 % |
| all shots | 100.0 % | 6.9 | 3.4 | 49.5 % | 48.7 % | 0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
