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TRACKING INTELLIGENCE · TRACKING PROFILE

Klay Thompson

DAL · Guard · NBA 2025-26

Klay Thompson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.8km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#255/414
  • meters per minute119.0meters per minute
  • minutes per game21.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches24.9per game
  • front-court touches18.7per game
  • % of touches in the frontcourt75.1%
  • touches per minute1.2per minute
  • paint touches0.5per game#335/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside4.3%
  • seconds per touch2.0s
  • dribbles per touch1.34
  • minutes with the ball0.8minutes
  • points per touch0.47#5/342
  • points per paint touch1.03
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made12.2per game
  • passes received20.3per game
  • passes received per pass made1.66
  • assists1.4per game
  • potential assists2.5per game
  • secondary assists0.1per game
  • free-throw assists0.3per game
  • points created3.6per game#276/414
  • % of passes ending in a basket11.4%
  • points created per point scored0.31
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.1per game#259/414
  • points0.7per game
  • passes made1.1per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.0per game
  • attempts0.8per game
  • free throws0.0per game
  • FG%39.7%
  • passes51.4%
  • % ending in a turnover8.1%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS63.2%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points6.7per game
  • attempts6.0per game
  • made2.3per game
  • FG%38.3%
  • effective FG%56.3%
  • threes attempted5.6per game
  • 3P%38.3%

PULL-UP

sample: 69 games · PullUpShot
  • points3.2per game
  • attempts3.5per game
  • made1.3per game
  • FG%36.4%
  • effective FG%46.7%
  • threes attempted1.9per game
  • 3P%37.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.21.9 %28.6 %35.7 %0.128.6 %
tight (2-4 ft)3.634.3 %34.1 %45.0 %2.235.5 %
open (4-6 ft)4.542.6 %43.7 %58.7 %3.341.0 %
wide open (6+ ft)2.221.1 %39.9 %56.9 %2.037.7 %
all shots10.5100.0 %39.3 %53.2 %7.638.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

RIM DEFENCE

sample: 69 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots1.0per game
  • opponent FG%60.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.8per game
  • rebounds secured2.1per game
  • offensive chances0.6per game
  • defensive chances3.3per game
  • conversion rate54.6%
  • offensive conversion42.9%not stable year to year
  • defensive conversion56.1%
  • contested25.2%
  • average rebound distance10.2ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.7 %2.41.355.2 %62.8 %-7.6 %
less than 10 ft49.3 %3.21.752.7 %58.8 %-6.1 %
two-pointers64.9 %4.22.149.0 %54.3 %-5.3 %
more than 15 ft41.3 %2.70.934.9 %36.8 %-1.8 %
three-pointers35.1 %2.30.834.2 %36.0 %-1.8 %
all shots100.0 %6.52.943.8 %46.4 %-2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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