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TRACKING INTELLIGENCE · TRACKING PROFILE

Kawhi Leonard

LAC · Forward · NBA 2025-26

Kawhi Leonard

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.6km/h
  • speed on offense7.1km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute#331/414
  • meters per minute115.0meters per minute
  • minutes per game32.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches57.2per game
  • front-court touches31.1per game
  • % of touches in the frontcourt54.4%
  • touches per minute1.8per minute
  • paint touches1.9per game#149/414
  • elbow touches1.4per game#70/414
  • post touches1.5per game
  • of his game goes through the inside15.4%
  • seconds per touch4.5s
  • dribbles per touch3.94
  • minutes with the ball4.3minutes
  • points per touch0.49#2/342
  • points per paint touch1.16
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made30.6per game
  • passes received42.7per game
  • passes received per pass made1.40
  • assists3.6per game
  • potential assists6.9per game
  • secondary assists0.9per game
  • free-throw assists0.2per game
  • points created9.5per game#82/414
  • % of passes ending in a basket11.8%
  • points created per point scored0.34
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.3per game#44/414
  • points7.7per game
  • passes made3.1per game
  • assists0.8per game
  • turnovers0.6per game
  • shooting foul1.0per game
  • attempts5.5per game
  • free throws2.0per game
  • FG%51.8%
  • passes30.1%
  • % ending in a turnover5.5%not stable year to year
  • % ending in a foul9.8%
  • points per drive0.75

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS23.0%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points3.5per game
  • attempts3.1per game
  • made1.2per game
  • FG%38.9%
  • effective FG%56.2%
  • threes attempted2.7per game
  • 3P%39.3%

PULL-UP

sample: 65 games · PullUpShot
  • points10.9per game
  • attempts10.4per game
  • made4.7per game
  • FG%45.5%
  • effective FG%52.5%
  • threes attempted3.9per game
  • 3P%37.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.73.8 %58.3 %58.3 %0.0
tight (2-4 ft)8.443.2 %51.9 %55.9 %1.738.7 %
open (4-6 ft)8.544.1 %47.6 %56.1 %3.937.1 %
wide open (6+ ft)1.78.9 %54.5 %69.6 %1.243.6 %
all shots19.4100.0 %50.5 %57.3 %6.938.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

RIM DEFENCE

sample: 65 games · Defense
  • shots defended2.9per game#112/414
  • made on those shots2.2per game
  • opponent FG%78.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances10.0per game
  • rebounds secured6.4per game
  • offensive chances2.4per game
  • defensive chances8.0per game
  • conversion rate63.7%#16/283
  • offensive conversion44.9%not stable year to year
  • defensive conversion65.4%
  • contested26.2%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.4 %3.82.772.2 %64.4 %7.8 %
less than 10 ft42.9 %4.53.168.9 %60.2 %8.6 %
two-pointers55.9 %5.83.661.8 %55.7 %6.1 %
more than 15 ft49.7 %5.21.937.3 %36.2 %1.1 %
three-pointers44.1 %4.61.737.7 %35.6 %2.1 %
all shots100.0 %10.45.351.2 %47.2 %4.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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