TRACKING INTELLIGENCE · TRACKING PROFILE
Nikola Vučević
BOS · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 64 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed6.4km/h
- speed on offense6.6km/h
- speed on defense6.1km/h
- km per minute0.11km per minute#392/414
- meters per minute108.0meters per minute
- minutes per game28.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 64 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches59.2per game
- front-court touches44.3per game
- % of touches in the frontcourt74.8%
- touches per minute2.1per minute
- paint touches6.8per game#20/414
- elbow touches3.8per game#10/414
- post touches3.9per game
- of his game goes through the inside32.7%
- seconds per touch1.5s
- dribbles per touch0.55
- minutes with the ball1.5minutes
- points per touch0.26#214/342
- points per paint touch0.76
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 64 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made43.8per game
- passes received44.5per game
- passes received per pass made1.02
- assists3.3per game
- potential assists5.5per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created8.4per game#108/414
- % of passes ending in a basket7.6%
- points created per point scored0.56
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.6per game#234/414
- points1.5per game
- passes made1.0per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.2per game
- free throws0.2per game
- FG%55.3%
- passes40.1%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul3.6%
- points per drive0.58
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 64 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS85.9%
CATCH & SHOOT
sample: 64 games · CatchShoot- points6.1per game
- attempts5.5per game
- made2.3per game
- FG%41.4%
- effective FG%55.6%
- threes attempted4.2per game
- 3P%37.2%
PULL-UP
sample: 64 games · PullUpShot- points0.8per game
- attempts0.9per game
- made0.4per game
- FG%46.6%
- effective FG%46.6%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 6.6 % | 41.5 % | 41.5 % | 0.0 | — |
| tight (2-4 ft) | 5.0 | 39.7 % | 54.6 % | 54.6 % | 0.1 | 0.0 % |
| open (4-6 ft) | 2.6 | 20.8 % | 48.8 % | 52.4 % | 0.7 | 26.1 % |
| wide open (6+ ft) | 4.1 | 32.9 % | 44.9 % | 61.6 % | 3.5 | 39.6 % |
| all shots | 12.5 | 100.0 % | 49.3 % | 55.6 % | 4.2 | 36.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 64 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 64 games · Defense- shots defended5.0per game#20/414
- made on those shots3.2per game
- opponent FG%64.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances14.0per game
- rebounds secured8.4per game
- offensive chances4.2per game
- defensive chances10.1per game
- conversion rate59.9%#48/283
- offensive conversion46.6%not stable year to year
- defensive conversion63.6%
- contested40.4%
- average rebound distance5.1ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.3 % | 6.1 | 3.8 | 63.5 % | 64.7 % | -1.2 % |
| less than 10 ft | 47.6 % | 7.5 | 4.4 | 58.4 % | 60.8 % | -2.5 % |
| two-pointers | 69.0 % | 10.9 | 5.7 | 52.6 % | 56.5 % | -3.9 % |
| more than 15 ft | 41.1 % | 6.5 | 2.8 | 42.3 % | 36.5 % | 5.8 % |
| three-pointers | 31.0 % | 4.9 | 2.0 | 40.6 % | 35.5 % | 5.1 % |
| all shots | 100.0 % | 15.8 | 7.7 | 48.9 % | 49.4 % | -0.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
