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TRACKING INTELLIGENCE · TRACKING PROFILE

Nikola Vučević

BOS · C · NBA 2025-26

Nikola Vučević

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed6.4km/h
  • speed on offense6.6km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#392/414
  • meters per minute108.0meters per minute
  • minutes per game28.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches59.2per game
  • front-court touches44.3per game
  • % of touches in the frontcourt74.8%
  • touches per minute2.1per minute
  • paint touches6.8per game#20/414
  • elbow touches3.8per game#10/414
  • post touches3.9per game
  • of his game goes through the inside32.7%
  • seconds per touch1.5s
  • dribbles per touch0.55
  • minutes with the ball1.5minutes
  • points per touch0.26#214/342
  • points per paint touch0.76
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made43.8per game
  • passes received44.5per game
  • passes received per pass made1.02
  • assists3.3per game
  • potential assists5.5per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created8.4per game#108/414
  • % of passes ending in a basket7.6%
  • points created per point scored0.56
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.6per game#234/414
  • points1.5per game
  • passes made1.0per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.2per game
  • free throws0.2per game
  • FG%55.3%
  • passes40.1%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul3.6%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS85.9%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points6.1per game
  • attempts5.5per game
  • made2.3per game
  • FG%41.4%
  • effective FG%55.6%
  • threes attempted4.2per game
  • 3P%37.2%

PULL-UP

sample: 64 games · PullUpShot
  • points0.8per game
  • attempts0.9per game
  • made0.4per game
  • FG%46.6%
  • effective FG%46.6%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.86.6 %41.5 %41.5 %0.0
tight (2-4 ft)5.039.7 %54.6 %54.6 %0.10.0 %
open (4-6 ft)2.620.8 %48.8 %52.4 %0.726.1 %
wide open (6+ ft)4.132.9 %44.9 %61.6 %3.539.6 %
all shots12.5100.0 %49.3 %55.6 %4.236.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 64 games · Defense
  • shots defended5.0per game#20/414
  • made on those shots3.2per game
  • opponent FG%64.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances14.0per game
  • rebounds secured8.4per game
  • offensive chances4.2per game
  • defensive chances10.1per game
  • conversion rate59.9%#48/283
  • offensive conversion46.6%not stable year to year
  • defensive conversion63.6%
  • contested40.4%
  • average rebound distance5.1ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.3 %6.13.863.5 %64.7 %-1.2 %
less than 10 ft47.6 %7.54.458.4 %60.8 %-2.5 %
two-pointers69.0 %10.95.752.6 %56.5 %-3.9 %
more than 15 ft41.1 %6.52.842.3 %36.5 %5.8 %
three-pointers31.0 %4.92.040.6 %35.5 %5.1 %
all shots100.0 %15.87.748.9 %49.4 %-0.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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