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TRACKING INTELLIGENCE · TRACKING PROFILE

Tobias Harris

DET · Forward · NBA 2025-26

Tobias Harris

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season63 box-score gamesTracking in 63 of 63 games

MOVEMENT

sample: 63 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed6.8km/h
  • speed on offense7.2km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#313/414
  • meters per minute116.0meters per minute
  • minutes per game27.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 63 games · Possessions
  • touches42.3per game
  • front-court touches24.9per game
  • % of touches in the frontcourt58.9%
  • touches per minute1.5per minute
  • paint touches1.8per game#159/414
  • elbow touches0.9per game#116/414
  • post touches3.0per game
  • of his game goes through the inside22.9%
  • seconds per touch2.7s
  • dribbles per touch1.73
  • minutes with the ball1.9minutes
  • points per touch0.31#112/342
  • points per paint touch0.90
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 63 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made29.0per game
  • passes received27.2per game
  • passes received per pass made0.94
  • assists2.5per game
  • potential assists4.3per game
  • secondary assists0.4per game
  • free-throw assists0.3per game
  • points created6.4per game#158/414
  • % of passes ending in a basket8.6%
  • points created per point scored0.48
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.8per game#182/414
  • points2.5per game
  • passes made1.2per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.3per game
  • attempts2.2per game
  • free throws0.5per game
  • FG%46.0%
  • passes31.0%
  • % ending in a turnover3.7%not stable year to year
  • % ending in a foul6.6%
  • points per drive0.66

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 63 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS54.1%

CATCH & SHOOT

sample: 63 games · CatchShoot
  • points3.7per game
  • attempts3.3per game
  • made1.2per game
  • FG%37.7%
  • effective FG%55.8%
  • threes attempted3.1per game
  • 3P%38.1%

PULL-UP

sample: 63 games · PullUpShot
  • points2.6per game
  • attempts2.8per game
  • made1.3per game
  • FG%44.1%
  • effective FG%45.8%
  • threes attempted0.4per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.65.8 %44.7 %44.7 %0.0
tight (2-4 ft)4.543.6 %54.7 %55.3 %0.223.1 %
open (4-6 ft)2.725.5 %39.5 %47.0 %1.039.1 %
wide open (6+ ft)2.625.1 %41.5 %57.6 %2.336.8 %
all shots10.4100.0 %46.9 %53.1 %3.536.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 63 games · Defense

RIM DEFENCE

sample: 63 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.3per game
  • opponent FG%62.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.8per game
  • rebounds secured5.1per game
  • offensive chances2.2per game
  • defensive chances6.8per game
  • conversion rate58.4%#71/283
  • offensive conversion39.9%not stable year to year
  • defensive conversion62.9%
  • contested26.3%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.4 %3.42.058.5 %63.0 %-4.5 %
less than 10 ft44.8 %4.52.555.3 %59.0 %-3.7 %
two-pointers64.3 %6.43.249.6 %54.3 %-4.7 %
more than 15 ft45.9 %4.61.633.9 %36.2 %-2.3 %
three-pointers35.7 %3.61.232.4 %35.5 %-3.0 %
all shots100.0 %10.04.443.5 %47.4 %-3.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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