TRACKING INTELLIGENCE · TRACKING PROFILE
Tobias Harris
DET · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 63 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed6.8km/h
- speed on offense7.2km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#313/414
- meters per minute116.0meters per minute
- minutes per game27.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 63 games · Possessions- touches42.3per game
- front-court touches24.9per game
- % of touches in the frontcourt58.9%
- touches per minute1.5per minute
- paint touches1.8per game#159/414
- elbow touches0.9per game#116/414
- post touches3.0per game
- of his game goes through the inside22.9%
- seconds per touch2.7s
- dribbles per touch1.73
- minutes with the ball1.9minutes
- points per touch0.31#112/342
- points per paint touch0.90
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 63 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made29.0per game
- passes received27.2per game
- passes received per pass made0.94
- assists2.5per game
- potential assists4.3per game
- secondary assists0.4per game
- free-throw assists0.3per game
- points created6.4per game#158/414
- % of passes ending in a basket8.6%
- points created per point scored0.48
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.8per game#182/414
- points2.5per game
- passes made1.2per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.3per game
- attempts2.2per game
- free throws0.5per game
- FG%46.0%
- passes31.0%
- % ending in a turnover3.7%not stable year to year
- % ending in a foul6.6%
- points per drive0.66
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 63 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS54.1%
CATCH & SHOOT
sample: 63 games · CatchShoot- points3.7per game
- attempts3.3per game
- made1.2per game
- FG%37.7%
- effective FG%55.8%
- threes attempted3.1per game
- 3P%38.1%
PULL-UP
sample: 63 games · PullUpShot- points2.6per game
- attempts2.8per game
- made1.3per game
- FG%44.1%
- effective FG%45.8%
- threes attempted0.4per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 5.8 % | 44.7 % | 44.7 % | 0.0 | — |
| tight (2-4 ft) | 4.5 | 43.6 % | 54.7 % | 55.3 % | 0.2 | 23.1 % |
| open (4-6 ft) | 2.7 | 25.5 % | 39.5 % | 47.0 % | 1.0 | 39.1 % |
| wide open (6+ ft) | 2.6 | 25.1 % | 41.5 % | 57.6 % | 2.3 | 36.8 % |
| all shots | 10.4 | 100.0 % | 46.9 % | 53.1 % | 3.5 | 36.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 63 games · DefenseRIM DEFENCE
sample: 63 games · Defense- shots defended2.0per game#227/414
- made on those shots1.3per game
- opponent FG%62.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.8per game
- rebounds secured5.1per game
- offensive chances2.2per game
- defensive chances6.8per game
- conversion rate58.4%#71/283
- offensive conversion39.9%not stable year to year
- defensive conversion62.9%
- contested26.3%
- average rebound distance7.3ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.4 % | 3.4 | 2.0 | 58.5 % | 63.0 % | -4.5 % |
| less than 10 ft | 44.8 % | 4.5 | 2.5 | 55.3 % | 59.0 % | -3.7 % |
| two-pointers | 64.3 % | 6.4 | 3.2 | 49.6 % | 54.3 % | -4.7 % |
| more than 15 ft | 45.9 % | 4.6 | 1.6 | 33.9 % | 36.2 % | -2.3 % |
| three-pointers | 35.7 % | 3.6 | 1.2 | 32.4 % | 35.5 % | -3.0 % |
| all shots | 100.0 % | 10.0 | 4.4 | 43.5 % | 47.4 % | -3.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
