TRACKING INTELLIGENCE · TRACKING PROFILE
Jimmy Butler III
GSW · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 38 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.9km/h
- speed on offense7.2km/h
- speed on defense6.6km/h
- km per minute0.11km per minute#353/414
- meters per minute114.0meters per minute
- minutes per game31.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 38 games · Possessions- touches64.2per game
- front-court touches40.6per game
- % of touches in the frontcourt63.2%
- touches per minute2.1per minute
- paint touches6.5per game#25/414
- elbow touches1.7per game#59/414
- post touches1.8per game
- of his game goes through the inside24.6%
- seconds per touch3.7s
- dribbles per touch2.58
- minutes with the ball4.0minutes
- points per touch0.31#115/342
- points per paint touch0.81
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 38 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made45.3per game
- passes received47.7per game
- passes received per pass made1.05
- assists4.9per game
- potential assists10.7per game
- secondary assists0.8per game
- free-throw assists0.5per game
- points created13.4per game#44/414
- % of passes ending in a basket10.7%
- points created per point scored0.67
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives11.3per game#33/414
- points6.6per game
- passes made5.2per game
- assists1.1per game
- turnovers0.8per game
- shooting foul1.5per game
- attempts3.6per game
- free throws2.9per game
- FG%53.3%
- passes46.2%
- % ending in a turnover7.5%not stable year to year
- % ending in a foul13.1%
- points per drive0.58
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 38 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS40.5%
CATCH & SHOOT
sample: 38 games · CatchShoot- points1.8per game
- attempts1.7per game
- made0.6per game
- FG%36.4%
- effective FG%52.3%
- threes attempted1.4per game
- 3P%38.2%
PULL-UP
sample: 38 games · PullUpShot- points1.8per game
- attempts2.5per game
- made0.8per game
- FG%31.3%
- effective FG%35.4%
- threes attempted0.7per game
- 3P%32.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.2 | 10.0 % | 45.7 % | 45.7 % | 0.0 | — |
| tight (2-4 ft) | 6.4 | 52.7 % | 56.4 % | 56.8 % | 0.3 | 15.4 % |
| open (4-6 ft) | 3.1 | 25.2 % | 47.4 % | 53.9 % | 0.9 | 44.1 % |
| wide open (6+ ft) | 1.5 | 12.1 % | 48.2 % | 61.6 % | 1.0 | 39.5 % |
| all shots | 12.1 | 100.0 % | 52.1 % | 55.5 % | 2.2 | 37.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 38 games · DefenseRIM DEFENCE
sample: 38 games · Defense- shots defended2.2per game#193/414
- made on those shots1.7per game
- opponent FG%78.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.6per game
- rebounds secured5.6per game
- offensive chances5.2per game
- defensive chances5.6per game
- conversion rate52.5%#207/283
- offensive conversion44.7%not stable year to year
- defensive conversion58.3%
- contested45.5%
- average rebound distance6.9ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.9 % | 3.5 | 2.4 | 69.5 % | 63.5 % | 5.9 % |
| less than 10 ft | 42.7 % | 4.2 | 2.7 | 65.0 % | 59.5 % | 5.5 % |
| two-pointers | 56.3 % | 5.6 | 3.5 | 62.1 % | 54.6 % | 7.5 % |
| more than 15 ft | 49.6 % | 4.9 | 1.8 | 36.6 % | 36.7 % | -0.2 % |
| three-pointers | 43.7 % | 4.3 | 1.5 | 34.8 % | 36.2 % | -1.5 % |
| all shots | 100.0 % | 9.9 | 5.0 | 50.1 % | 46.8 % | 3.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
