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TRACKING INTELLIGENCE · TRACKING PROFILE

Jimmy Butler III

GSW · Forward · NBA 2025-26

Jimmy Butler III

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season38 box-score gamesTracking in 38 of 38 games

MOVEMENT

sample: 38 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.9km/h
  • speed on offense7.2km/h
  • speed on defense6.6km/h
  • km per minute0.11km per minute#353/414
  • meters per minute114.0meters per minute
  • minutes per game31.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 38 games · Possessions
  • touches64.2per game
  • front-court touches40.6per game
  • % of touches in the frontcourt63.2%
  • touches per minute2.1per minute
  • paint touches6.5per game#25/414
  • elbow touches1.7per game#59/414
  • post touches1.8per game
  • of his game goes through the inside24.6%
  • seconds per touch3.7s
  • dribbles per touch2.58
  • minutes with the ball4.0minutes
  • points per touch0.31#115/342
  • points per paint touch0.81
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 38 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made45.3per game
  • passes received47.7per game
  • passes received per pass made1.05
  • assists4.9per game
  • potential assists10.7per game
  • secondary assists0.8per game
  • free-throw assists0.5per game
  • points created13.4per game#44/414
  • % of passes ending in a basket10.7%
  • points created per point scored0.67
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives11.3per game#33/414
  • points6.6per game
  • passes made5.2per game
  • assists1.1per game
  • turnovers0.8per game
  • shooting foul1.5per game
  • attempts3.6per game
  • free throws2.9per game
  • FG%53.3%
  • passes46.2%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul13.1%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 38 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS40.5%

CATCH & SHOOT

sample: 38 games · CatchShoot
  • points1.8per game
  • attempts1.7per game
  • made0.6per game
  • FG%36.4%
  • effective FG%52.3%
  • threes attempted1.4per game
  • 3P%38.2%

PULL-UP

sample: 38 games · PullUpShot
  • points1.8per game
  • attempts2.5per game
  • made0.8per game
  • FG%31.3%
  • effective FG%35.4%
  • threes attempted0.7per game
  • 3P%32.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.210.0 %45.7 %45.7 %0.0
tight (2-4 ft)6.452.7 %56.4 %56.8 %0.315.4 %
open (4-6 ft)3.125.2 %47.4 %53.9 %0.944.1 %
wide open (6+ ft)1.512.1 %48.2 %61.6 %1.039.5 %
all shots12.1100.0 %52.1 %55.5 %2.237.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 38 games · Defense

RIM DEFENCE

sample: 38 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.7per game
  • opponent FG%78.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.6per game
  • rebounds secured5.6per game
  • offensive chances5.2per game
  • defensive chances5.6per game
  • conversion rate52.5%#207/283
  • offensive conversion44.7%not stable year to year
  • defensive conversion58.3%
  • contested45.5%
  • average rebound distance6.9ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.9 %3.52.469.5 %63.5 %5.9 %
less than 10 ft42.7 %4.22.765.0 %59.5 %5.5 %
two-pointers56.3 %5.63.562.1 %54.6 %7.5 %
more than 15 ft49.6 %4.91.836.6 %36.7 %-0.2 %
three-pointers43.7 %4.31.534.8 %36.2 %-1.5 %
all shots100.0 %9.95.050.1 %46.8 %3.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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