TRACKING INTELLIGENCE · TRACKING PROFILE
Andre Drummond
PHI · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 63 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.25km#270/414
- on offense1.13km
- on defense1.13km
- average speed6.6km/h
- speed on offense6.7km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#329/414
- meters per minute116.0meters per minute
- minutes per game19.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 63 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches22.7per game
- front-court touches14.2per game
- % of touches in the frontcourt62.6%
- touches per minute1.2per minute
- paint touches4.9per game#44/414
- elbow touches1.0per game#106/414
- post touches0.2per game
- of his game goes through the inside43.0%
- seconds per touch1.5s
- dribbles per touch0.40
- minutes with the ball0.6minutes
- points per touch0.28#167/342
- points per paint touch0.79
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 63 games · PassingHe gives more than he receives: the play starts with him.
- passes made15.7per game
- passes received12.0per game
- passes received per pass made0.76
- assists1.3per game
- potential assists1.7per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created3.0per game#305/414
- % of passes ending in a basket8.1%
- points created per point scored0.47
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game#387/414
- points0.1per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%22.2%
- passes23.5%
- % ending in a turnover17.6%not stable year to year
- % ending in a foul5.9%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 63 games · CatchShoot- HOW IT CREATES ITS SHOTS93.3%
CATCH & SHOOT
sample: 63 games · CatchShoot- points1.4per game
- attempts1.4per game
- made0.5per game
- FG%34.5%
- effective FG%51.7%
- threes attempted1.3per game
- 3P%35.3%
PULL-UP
sample: 63 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%40.0%
- effective FG%60.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 14.2 % | 47.9 % | 47.9 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 48.1 % | 48.1 % | 48.1 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.7 | 12.2 % | 61.0 % | 67.1 % | 0.2 | 41.7 % |
| wide open (6+ ft) | 1.4 | 25.5 % | 38.4 % | 54.1 % | 1.2 | 35.1 % |
| all shots | 5.4 | 100.0 % | 47.2 % | 51.9 % | 1.4 | 35.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 63 games · DefenseRIM DEFENCE
sample: 63 games · Defense- shots defended3.1per game#99/414
- made on those shots2.1per game
- opponent FG%68.4%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances13.3per game
- rebounds secured8.5per game
- offensive chances5.7per game
- defensive chances8.3per game
- conversion rate63.5%#17/283
- offensive conversion56.0%not stable year to year
- defensive conversion63.6%
- contested48.1%
- average rebound distance4.2ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.7 % | 3.9 | 2.8 | 70.1 % | 65.6 % | 4.5 % |
| less than 10 ft | 50.2 % | 5.0 | 3.2 | 65.0 % | 61.3 % | 3.8 % |
| two-pointers | 69.9 % | 6.9 | 3.9 | 56.5 % | 56.7 % | -0.2 % |
| more than 15 ft | 38.9 % | 3.9 | 1.2 | 30.5 % | 36.0 % | -5.4 % |
| three-pointers | 30.1 % | 3.0 | 1.0 | 32.4 % | 35.2 % | -2.8 % |
| all shots | 100.0 % | 9.9 | 4.9 | 49.3 % | 49.6 % | -0.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
