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TRACKING INTELLIGENCE · TRACKING PROFILE

Andre Drummond

PHI · Center · NBA 2025-26

Andre Drummond

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season63 box-score gamesTracking in 63 of 63 games

MOVEMENT

sample: 63 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.25km#270/414
  • on offense1.13km
  • on defense1.13km
  • average speed6.6km/h
  • speed on offense6.7km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#329/414
  • meters per minute116.0meters per minute
  • minutes per game19.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 63 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches22.7per game
  • front-court touches14.2per game
  • % of touches in the frontcourt62.6%
  • touches per minute1.2per minute
  • paint touches4.9per game#44/414
  • elbow touches1.0per game#106/414
  • post touches0.2per game
  • of his game goes through the inside43.0%
  • seconds per touch1.5s
  • dribbles per touch0.40
  • minutes with the ball0.6minutes
  • points per touch0.28#167/342
  • points per paint touch0.79
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 63 games · Passing

He gives more than he receives: the play starts with him.

  • passes made15.7per game
  • passes received12.0per game
  • passes received per pass made0.76
  • assists1.3per game
  • potential assists1.7per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created3.0per game#305/414
  • % of passes ending in a basket8.1%
  • points created per point scored0.47
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.3per game#387/414
  • points0.1per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%22.2%
  • passes23.5%
  • % ending in a turnover17.6%not stable year to year
  • % ending in a foul5.9%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 63 games · CatchShoot
  • HOW IT CREATES ITS SHOTS93.3%

CATCH & SHOOT

sample: 63 games · CatchShoot
  • points1.4per game
  • attempts1.4per game
  • made0.5per game
  • FG%34.5%
  • effective FG%51.7%
  • threes attempted1.3per game
  • 3P%35.3%

PULL-UP

sample: 63 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%40.0%
  • effective FG%60.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.814.2 %47.9 %47.9 %0.0
tight (2-4 ft)2.648.1 %48.1 %48.1 %0.00.0 %
open (4-6 ft)0.712.2 %61.0 %67.1 %0.241.7 %
wide open (6+ ft)1.425.5 %38.4 %54.1 %1.235.1 %
all shots5.4100.0 %47.2 %51.9 %1.435.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 63 games · Defense

RIM DEFENCE

sample: 63 games · Defense
  • shots defended3.1per game#99/414
  • made on those shots2.1per game
  • opponent FG%68.4%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances13.3per game
  • rebounds secured8.5per game
  • offensive chances5.7per game
  • defensive chances8.3per game
  • conversion rate63.5%#17/283
  • offensive conversion56.0%not stable year to year
  • defensive conversion63.6%
  • contested48.1%
  • average rebound distance4.2ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.7 %3.92.870.1 %65.6 %4.5 %
less than 10 ft50.2 %5.03.265.0 %61.3 %3.8 %
two-pointers69.9 %6.93.956.5 %56.7 %-0.2 %
more than 15 ft38.9 %3.91.230.5 %36.0 %-5.4 %
three-pointers30.1 %3.01.032.4 %35.2 %-2.8 %
all shots100.0 %9.94.949.3 %49.6 %-0.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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