TRACKING INTELLIGENCE · TRACKING PROFILE
Harrison Barnes
SAS · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistance- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#258/414
- meters per minute118.0meters per minute
- minutes per game25.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches31.5per game
- front-court touches19.7per game
- % of touches in the frontcourt62.5%
- touches per minute1.2per minute
- paint touches0.8per game#283/414
- elbow touches0.6per game#177/414
- post touches0.1per game
- of his game goes through the inside7.6%
- seconds per touch2.1s
- dribbles per touch1.00
- minutes with the ball1.1minutes
- points per touch0.32#109/342
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made22.1per game
- passes received20.1per game
- passes received per pass made0.91
- assists1.9per game
- potential assists3.2per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created4.8per game#217/414
- % of passes ending in a basket8.7%
- points created per point scored0.48
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.5per game#196/414
- points2.7per game
- passes made1.0per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.4per game
- attempts1.9per game
- free throws0.7per game
- FG%54.9%
- passes28.0%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul10.0%
- points per drive0.77
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS82.0%
CATCH & SHOOT
sample: 77 games · CatchShoot- points4.8per game
- attempts4.1per game
- made1.6per game
- FG%39.0%
- effective FG%58.5%
- threes attempted4.1per game
- 3P%39.2%
PULL-UP
sample: 77 games · PullUpShot- points0.8per game
- attempts0.9per game
- made0.3per game
- FG%33.8%
- effective FG%43.7%
- threes attempted0.5per game
- 3P%35.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.3 % | 52.0 % | 52.0 % | 0.0 | — |
| tight (2-4 ft) | 1.9 | 25.5 % | 53.7 % | 55.8 % | 0.2 | 42.9 % |
| open (4-6 ft) | 2.3 | 30.0 % | 44.5 % | 57.5 % | 1.6 | 37.8 % |
| wide open (6+ ft) | 3.0 | 40.1 % | 40.7 % | 59.7 % | 2.9 | 39.1 % |
| all shots | 7.5 | 100.0 % | 45.7 % | 57.7 % | 4.7 | 38.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseRIM DEFENCE
sample: 77 games · Defense- shots defended1.9per game#239/414
- made on those shots1.4per game
- opponent FG%73.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.0per game
- rebounds secured2.7per game
- offensive chances1.7per game
- defensive chances3.4per game
- conversion rate54.9%
- offensive conversion45.9%not stable year to year
- defensive conversion57.9%
- contested31.9%
- average rebound distance9.5ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 27.9 % | 2.4 | 1.5 | 63.2 % | 63.8 % | -0.6 % |
| less than 10 ft | 37.7 % | 3.3 | 2.0 | 61.2 % | 59.5 % | 1.7 % |
| two-pointers | 56.0 % | 4.8 | 2.7 | 56.7 % | 55.0 % | 1.7 % |
| more than 15 ft | 51.7 % | 4.5 | 1.5 | 33.2 % | 36.5 % | -3.3 % |
| three-pointers | 44.0 % | 3.8 | 1.2 | 32.2 % | 35.6 % | -3.4 % |
| all shots | 100.0 % | 8.6 | 4.0 | 45.9 % | 47.2 % | -1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
