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TRACKING INTELLIGENCE · TRACKING PROFILE

Draymond Green

GSW · Forward · NBA 2025-26

Draymond Green

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season68 box-score gamesTracking in 68 of 68 games

MOVEMENT

sample: 68 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed6.3km/h
  • speed on offense6.7km/h
  • speed on defense5.8km/h
  • km per minute0.11km per minute#408/414
  • meters per minute105.0meters per minute
  • minutes per game27.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 68 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches69.0per game
  • front-court touches37.6per game
  • % of touches in the frontcourt54.5%
  • touches per minute2.5per minute
  • paint touches2.3per game#117/414
  • elbow touches2.0per game#38/414
  • post touches0.2per game
  • of his game goes through the inside12.0%
  • seconds per touch2.0s
  • dribbles per touch1.05
  • minutes with the ball2.3minutes
  • points per touch0.12#339/342
  • points per paint touch0.62
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 68 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made57.3per game
  • passes received48.6per game
  • passes received per pass made0.85
  • assists5.5per game
  • potential assists10.3per game
  • secondary assists0.5per game
  • free-throw assists0.6per game
  • points created14.6per game#32/414
  • % of passes ending in a basket9.7%
  • points created per point scored1.74
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.4per game#245/414
  • points1.2per game
  • passes made1.1per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts0.8per game
  • free throws0.3per game
  • FG%58.2%
  • passes45.4%
  • % ending in a turnover9.8%not stable year to year
  • % ending in a foul6.7%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 68 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS95.8%

CATCH & SHOOT

sample: 68 games · CatchShoot
  • points4.5per game
  • attempts4.6per game
  • made1.5per game
  • FG%32.8%
  • effective FG%48.4%
  • threes attempted4.4per game
  • 3P%32.6%

PULL-UP

sample: 68 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.1per game
  • FG%26.7%
  • effective FG%26.7%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.3 %33.3 %33.3 %0.0
tight (2-4 ft)1.520.8 %58.4 %58.9 %0.120.0 %
open (4-6 ft)1.622.1 %38.3 %43.9 %0.821.4 %
wide open (6+ ft)3.852.8 %36.7 %53.7 %3.635.4 %
all shots7.1100.0 %41.4 %51.8 %4.532.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 68 games · Defense

RIM DEFENCE

sample: 68 games · Defense
  • shots defended3.9per game#57/414
  • made on those shots2.4per game
  • opponent FG%62.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.8per game
  • rebounds secured5.5per game
  • offensive chances2.0per game
  • defensive chances8.2per game
  • conversion rate56.4%#117/283
  • offensive conversion39.9%not stable year to year
  • defensive conversion57.7%
  • contested35.5%
  • average rebound distance5.1ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.8 %4.52.657.8 %64.4 %-6.5 %
less than 10 ft46.1 %5.83.254.8 %60.4 %-5.6 %
two-pointers65.4 %8.24.352.2 %56.1 %-3.9 %
more than 15 ft42.8 %5.41.936.1 %35.9 %0.2 %
three-pointers34.6 %4.41.533.4 %35.1 %-1.7 %
all shots100.0 %12.65.845.7 %49.0 %-3.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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