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TRACKING INTELLIGENCE · TRACKING PROFILE

Khris Middleton

DAL · Forward · NBA 2025-26

Khris Middleton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season63 box-score gamesTracking in 63 of 63 games

MOVEMENT

sample: 63 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed6.9km/h
  • speed on offense7.5km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#222/414
  • meters per minute120.0meters per minute
  • minutes per game22.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 63 games · Possessions
  • touches31.4per game
  • front-court touches20.4per game
  • % of touches in the frontcourt65.0%
  • touches per minute1.4per minute
  • paint touches0.9per game#265/414
  • elbow touches0.4per game#246/414
  • post touches1.6per game
  • of his game goes through the inside14.2%
  • seconds per touch3.0s
  • dribbles per touch2.18
  • minutes with the ball1.6minutes
  • points per touch0.32#98/342
  • points per paint touch0.66
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 63 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.2per game
  • passes received23.7per game
  • passes received per pass made1.23
  • assists2.8per game
  • potential assists5.3per game
  • secondary assists0.3per game
  • free-throw assists0.5per game
  • points created7.1per game#136/414
  • % of passes ending in a basket14.6%
  • points created per point scored0.70
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.4per game#162/414
  • points2.2per game
  • passes made2.0per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts1.8per game
  • free throws0.5per game
  • FG%47.3%
  • passes44.4%
  • % ending in a turnover6.9%not stable year to year
  • % ending in a foul5.8%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 63 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS35.4%

CATCH & SHOOT

sample: 63 games · CatchShoot
  • points2.7per game
  • attempts2.3per game
  • made1.0per game
  • FG%42.3%
  • effective FG%58.8%
  • threes attempted1.8per game
  • 3P%40.5%

PULL-UP

sample: 63 games · PullUpShot
  • points3.5per game
  • attempts4.2per game
  • made1.6per game
  • FG%38.5%
  • effective FG%42.0%
  • threes attempted1.0per game
  • 3P%28.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.3 %34.8 %34.8 %0.00.0 %
tight (2-4 ft)2.833.2 %41.0 %43.0 %0.430.4 %
open (4-6 ft)3.844.4 %45.8 %52.5 %1.338.6 %
wide open (6+ ft)1.518.1 %37.1 %51.0 %1.234.6 %
all shots8.5100.0 %42.2 %48.3 %2.935.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 63 games · Defense

RIM DEFENCE

sample: 63 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.4per game
  • opponent FG%74.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances6.1per game
  • rebounds secured3.6per game
  • offensive chances1.5per game
  • defensive chances4.8per game
  • conversion rate60.0%#46/283
  • offensive conversion53.1%not stable year to year
  • defensive conversion59.6%
  • contested26.0%
  • average rebound distance8.1ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.9 %3.21.856.8 %63.9 %-7.2 %
less than 10 ft45.3 %4.02.254.2 %60.0 %-5.8 %
two-pointers58.3 %5.12.854.2 %55.4 %-1.3 %
more than 15 ft49.1 %4.31.636.8 %36.7 %0.1 %
three-pointers41.7 %3.71.335.5 %35.9 %-0.5 %
all shots100.0 %8.84.146.4 %47.4 %-1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.