TRACKING INTELLIGENCE · TRACKING PROFILE
Khris Middleton
DAL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 63 games · SpeedDistance- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed6.9km/h
- speed on offense7.5km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#222/414
- meters per minute120.0meters per minute
- minutes per game22.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 63 games · Possessions- touches31.4per game
- front-court touches20.4per game
- % of touches in the frontcourt65.0%
- touches per minute1.4per minute
- paint touches0.9per game#265/414
- elbow touches0.4per game#246/414
- post touches1.6per game
- of his game goes through the inside14.2%
- seconds per touch3.0s
- dribbles per touch2.18
- minutes with the ball1.6minutes
- points per touch0.32#98/342
- points per paint touch0.66
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 63 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made19.2per game
- passes received23.7per game
- passes received per pass made1.23
- assists2.8per game
- potential assists5.3per game
- secondary assists0.3per game
- free-throw assists0.5per game
- points created7.1per game#136/414
- % of passes ending in a basket14.6%
- points created per point scored0.70
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.4per game#162/414
- points2.2per game
- passes made2.0per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts1.8per game
- free throws0.5per game
- FG%47.3%
- passes44.4%
- % ending in a turnover6.9%not stable year to year
- % ending in a foul5.8%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 63 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS35.4%
CATCH & SHOOT
sample: 63 games · CatchShoot- points2.7per game
- attempts2.3per game
- made1.0per game
- FG%42.3%
- effective FG%58.8%
- threes attempted1.8per game
- 3P%40.5%
PULL-UP
sample: 63 games · PullUpShot- points3.5per game
- attempts4.2per game
- made1.6per game
- FG%38.5%
- effective FG%42.0%
- threes attempted1.0per game
- 3P%28.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 4.3 % | 34.8 % | 34.8 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.8 | 33.2 % | 41.0 % | 43.0 % | 0.4 | 30.4 % |
| open (4-6 ft) | 3.8 | 44.4 % | 45.8 % | 52.5 % | 1.3 | 38.6 % |
| wide open (6+ ft) | 1.5 | 18.1 % | 37.1 % | 51.0 % | 1.2 | 34.6 % |
| all shots | 8.5 | 100.0 % | 42.2 % | 48.3 % | 2.9 | 35.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 63 games · DefenseRIM DEFENCE
sample: 63 games · Defense- shots defended1.8per game#266/414
- made on those shots1.4per game
- opponent FG%74.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances6.1per game
- rebounds secured3.6per game
- offensive chances1.5per game
- defensive chances4.8per game
- conversion rate60.0%#46/283
- offensive conversion53.1%not stable year to year
- defensive conversion59.6%
- contested26.0%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.9 % | 3.2 | 1.8 | 56.8 % | 63.9 % | -7.2 % |
| less than 10 ft | 45.3 % | 4.0 | 2.2 | 54.2 % | 60.0 % | -5.8 % |
| two-pointers | 58.3 % | 5.1 | 2.8 | 54.2 % | 55.4 % | -1.3 % |
| more than 15 ft | 49.1 % | 4.3 | 1.6 | 36.8 % | 36.7 % | 0.1 % |
| three-pointers | 41.7 % | 3.7 | 1.3 | 35.5 % | 35.9 % | -0.5 % |
| all shots | 100.0 % | 8.8 | 4.1 | 46.4 % | 47.4 % | -1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
