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TRACKING INTELLIGENCE · TRACKING PROFILE

CJ McCollum

ATL · G · NBA 2025-26

CJ McCollum

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season76 box-score gamesTracking in 76 of 76 games

MOVEMENT

sample: 76 games · SpeedDistance
  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.61km
  • average speed7.3km/h
  • speed on offense8.2km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#125/414
  • meters per minute124.0meters per minute
  • minutes per game29.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 76 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches57.5per game
  • front-court touches25.7per game
  • % of touches in the frontcourt44.7%
  • touches per minute1.9per minute
  • paint touches0.7per game#304/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside5.1%
  • seconds per touch4.7s
  • dribbles per touch4.25
  • minutes with the ball4.5minutes
  • points per touch0.33#92/342
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 76 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made37.2per game
  • passes received48.4per game
  • passes received per pass made1.30
  • assists3.9per game
  • potential assists7.6per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created10.4per game#66/414
  • % of passes ending in a basket10.4%
  • points created per point scored0.56
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.3per game#44/414
  • points6.0per game
  • passes made3.9per game
  • assists0.9per game
  • turnovers0.6per game
  • shooting foul0.4per game
  • attempts5.1per game
  • free throws0.9per game
  • FG%50.4%
  • passes37.7%
  • % ending in a turnover5.5%not stable year to year
  • % ending in a foul4.3%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 76 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS31.8%

CATCH & SHOOT

sample: 76 games · CatchShoot
  • points3.8per game
  • attempts3.4per game
  • made1.3per game
  • FG%37.7%
  • effective FG%55.0%
  • threes attempted3.3per game
  • 3P%36.1%

PULL-UP

sample: 76 games · PullUpShot
  • points7.7per game
  • attempts7.3per game
  • made3.2per game
  • FG%43.5%
  • effective FG%52.5%
  • threes attempted3.4per game
  • 3P%38.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.74.5 %51.9 %55.8 %0.157.1 %
tight (2-4 ft)6.542.9 %50.3 %54.6 %1.342.2 %
open (4-6 ft)5.234.5 %40.2 %49.1 %2.932.4 %
wide open (6+ ft)2.718.0 %42.8 %60.3 %2.440.3 %
all shots15.2100.0 %45.5 %53.8 %6.737.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 76 games · Defense

RIM DEFENCE

sample: 76 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.7per game
  • opponent FG%75.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.7per game
  • rebounds secured3.3per game
  • offensive chances1.8per game
  • defensive chances4.0per game
  • conversion rate57.9%#85/283
  • offensive conversion46.6%not stable year to year
  • defensive conversion61.7%
  • contested19.8%
  • average rebound distance10.4ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.3 %4.12.664.5 %62.8 %1.7 %
less than 10 ft43.3 %5.33.362.3 %58.7 %3.6 %
two-pointers58.0 %7.13.954.4 %54.1 %0.3 %
more than 15 ft48.0 %5.92.033.6 %36.8 %-3.2 %
three-pointers42.0 %5.11.834.5 %36.4 %-1.9 %
all shots100.0 %12.35.646.1 %45.8 %0.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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