TRACKING INTELLIGENCE · TRACKING PROFILE
CJ McCollum
ATL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 76 games · SpeedDistance- distance3.70km#36/414
- on offense2.09km
- on defense1.61km
- average speed7.3km/h
- speed on offense8.2km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#125/414
- meters per minute124.0meters per minute
- minutes per game29.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 76 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches57.5per game
- front-court touches25.7per game
- % of touches in the frontcourt44.7%
- touches per minute1.9per minute
- paint touches0.7per game#304/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside5.1%
- seconds per touch4.7s
- dribbles per touch4.25
- minutes with the ball4.5minutes
- points per touch0.33#92/342
- points per paint touch0.67
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 76 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made37.2per game
- passes received48.4per game
- passes received per pass made1.30
- assists3.9per game
- potential assists7.6per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created10.4per game#66/414
- % of passes ending in a basket10.4%
- points created per point scored0.56
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.3per game#44/414
- points6.0per game
- passes made3.9per game
- assists0.9per game
- turnovers0.6per game
- shooting foul0.4per game
- attempts5.1per game
- free throws0.9per game
- FG%50.4%
- passes37.7%
- % ending in a turnover5.5%not stable year to year
- % ending in a foul4.3%
- points per drive0.58
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 76 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS31.8%
CATCH & SHOOT
sample: 76 games · CatchShoot- points3.8per game
- attempts3.4per game
- made1.3per game
- FG%37.7%
- effective FG%55.0%
- threes attempted3.3per game
- 3P%36.1%
PULL-UP
sample: 76 games · PullUpShot- points7.7per game
- attempts7.3per game
- made3.2per game
- FG%43.5%
- effective FG%52.5%
- threes attempted3.4per game
- 3P%38.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 4.5 % | 51.9 % | 55.8 % | 0.1 | 57.1 % |
| tight (2-4 ft) | 6.5 | 42.9 % | 50.3 % | 54.6 % | 1.3 | 42.2 % |
| open (4-6 ft) | 5.2 | 34.5 % | 40.2 % | 49.1 % | 2.9 | 32.4 % |
| wide open (6+ ft) | 2.7 | 18.0 % | 42.8 % | 60.3 % | 2.4 | 40.3 % |
| all shots | 15.2 | 100.0 % | 45.5 % | 53.8 % | 6.7 | 37.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 76 games · DefenseRIM DEFENCE
sample: 76 games · Defense- shots defended2.3per game#181/414
- made on those shots1.7per game
- opponent FG%75.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.7per game
- rebounds secured3.3per game
- offensive chances1.8per game
- defensive chances4.0per game
- conversion rate57.9%#85/283
- offensive conversion46.6%not stable year to year
- defensive conversion61.7%
- contested19.8%
- average rebound distance10.4ft
- average rebound distance (m)3.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.3 % | 4.1 | 2.6 | 64.5 % | 62.8 % | 1.7 % |
| less than 10 ft | 43.3 % | 5.3 | 3.3 | 62.3 % | 58.7 % | 3.6 % |
| two-pointers | 58.0 % | 7.1 | 3.9 | 54.4 % | 54.1 % | 0.3 % |
| more than 15 ft | 48.0 % | 5.9 | 2.0 | 33.6 % | 36.8 % | -3.2 % |
| three-pointers | 42.0 % | 5.1 | 1.8 | 34.5 % | 36.4 % | -1.9 % |
| all shots | 100.0 % | 12.3 | 5.6 | 46.1 % | 45.8 % | 0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
