TRACKING INTELLIGENCE · TRACKING PROFILE
Dennis Schröder
CLE · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 70 games · SpeedDistance- distance2.90km#166/414
- on offense1.61km
- on defense1.45km
- average speed7.0km/h
- speed on offense7.6km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#228/414
- meters per minute120.0meters per minute
- minutes per game24.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 70 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches56.6per game
- front-court touches22.2per game
- % of touches in the frontcourt39.2%
- touches per minute2.3per minute
- paint touches0.3per game#380/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside1.8%
- seconds per touch4.6s
- dribbles per touch4.03
- minutes with the ball4.3minutes
- points per touch0.19#299/342
- points per paint touch0.39
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 70 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made43.0per game
- passes received45.9per game
- passes received per pass made1.07
- assists4.9per game
- potential assists7.8per game
- secondary assists0.4per game
- free-throw assists0.4per game
- points created12.3per game#50/414
- % of passes ending in a basket11.3%
- points created per point scored1.14
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives9.0per game#63/414
- points4.7per game
- passes made3.7per game
- assists0.9per game
- turnovers0.4per game
- shooting foul0.7per game
- attempts3.9per game
- free throws1.4per game
- FG%43.9%
- passes40.8%
- % ending in a turnover4.1%not stable year to year
- % ending in a foul7.7%
- points per drive0.52
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 70 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS45.3%
CATCH & SHOOT
sample: 70 games · CatchShoot- points2.5per game
- attempts2.4per game
- made0.9per game
- FG%35.3%
- effective FG%52.4%
- threes attempted2.3per game
- 3P%35.6%
PULL-UP
sample: 70 games · PullUpShot- points2.3per game
- attempts2.9per game
- made1.1per game
- FG%36.1%
- effective FG%39.8%
- threes attempted0.9per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 4.0 % | 44.0 % | 44.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 3.8 | 41.8 % | 44.1 % | 44.3 % | 0.1 | 11.1 % |
| open (4-6 ft) | 3.0 | 33.4 % | 36.2 % | 43.6 % | 1.5 | 29.5 % |
| wide open (6+ ft) | 1.9 | 20.8 % | 39.7 % | 56.1 % | 1.6 | 38.1 % |
| all shots | 9.0 | 100.0 % | 40.5 % | 46.5 % | 3.3 | 32.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 70 games · DefenseRIM DEFENCE
sample: 70 games · Defense- shots defended1.6per game#297/414
- made on those shots1.3per game
- opponent FG%80.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.1per game
- rebounds secured2.7per game
- offensive chances1.1per game
- defensive chances4.0per game
- conversion rate53.2%
- offensive conversion40.2%not stable year to year
- defensive conversion56.7%
- contested17.9%
- average rebound distance10.7ft
- average rebound distance (m)3.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.5 % | 2.6 | 1.8 | 66.8 % | 63.0 % | 3.9 % |
| less than 10 ft | 40.4 % | 3.5 | 2.1 | 61.1 % | 58.7 % | 2.3 % |
| two-pointers | 59.3 % | 5.1 | 2.9 | 55.9 % | 54.2 % | 1.6 % |
| more than 15 ft | 48.5 % | 4.2 | 1.5 | 36.2 % | 37.2 % | -1.1 % |
| three-pointers | 40.7 % | 3.5 | 1.3 | 35.8 % | 36.6 % | -0.8 % |
| all shots | 100.0 % | 8.6 | 4.1 | 47.7 % | 46.3 % | 1.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%46.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
