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TRACKING INTELLIGENCE · TRACKING PROFILE

Dennis Schröder

CLE · G · NBA 2025-26

Dennis Schröder

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance
  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.45km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#228/414
  • meters per minute120.0meters per minute
  • minutes per game24.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches56.6per game
  • front-court touches22.2per game
  • % of touches in the frontcourt39.2%
  • touches per minute2.3per minute
  • paint touches0.3per game#380/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside1.8%
  • seconds per touch4.6s
  • dribbles per touch4.03
  • minutes with the ball4.3minutes
  • points per touch0.19#299/342
  • points per paint touch0.39
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made43.0per game
  • passes received45.9per game
  • passes received per pass made1.07
  • assists4.9per game
  • potential assists7.8per game
  • secondary assists0.4per game
  • free-throw assists0.4per game
  • points created12.3per game#50/414
  • % of passes ending in a basket11.3%
  • points created per point scored1.14
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives9.0per game#63/414
  • points4.7per game
  • passes made3.7per game
  • assists0.9per game
  • turnovers0.4per game
  • shooting foul0.7per game
  • attempts3.9per game
  • free throws1.4per game
  • FG%43.9%
  • passes40.8%
  • % ending in a turnover4.1%not stable year to year
  • % ending in a foul7.7%
  • points per drive0.52

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS45.3%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points2.5per game
  • attempts2.4per game
  • made0.9per game
  • FG%35.3%
  • effective FG%52.4%
  • threes attempted2.3per game
  • 3P%35.6%

PULL-UP

sample: 70 games · PullUpShot
  • points2.3per game
  • attempts2.9per game
  • made1.1per game
  • FG%36.1%
  • effective FG%39.8%
  • threes attempted0.9per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.0 %44.0 %44.0 %0.00.0 %
tight (2-4 ft)3.841.8 %44.1 %44.3 %0.111.1 %
open (4-6 ft)3.033.4 %36.2 %43.6 %1.529.5 %
wide open (6+ ft)1.920.8 %39.7 %56.1 %1.638.1 %
all shots9.0100.0 %40.5 %46.5 %3.332.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots1.3per game
  • opponent FG%80.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.1per game
  • rebounds secured2.7per game
  • offensive chances1.1per game
  • defensive chances4.0per game
  • conversion rate53.2%
  • offensive conversion40.2%not stable year to year
  • defensive conversion56.7%
  • contested17.9%
  • average rebound distance10.7ft
  • average rebound distance (m)3.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.5 %2.61.866.8 %63.0 %3.9 %
less than 10 ft40.4 %3.52.161.1 %58.7 %2.3 %
two-pointers59.3 %5.12.955.9 %54.2 %1.6 %
more than 15 ft48.5 %4.21.536.2 %37.2 %-1.1 %
three-pointers40.7 %3.51.335.8 %36.6 %-0.8 %
all shots100.0 %8.64.147.7 %46.3 %1.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%46.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.