SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Kelly Olynyk

SAS · Forward-Center · NBA 2025-26

Kelly Olynyk

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season42 box-score gamesTracking in 42 of 42 games

MOVEMENT

sample: 42 games · SpeedDistance
  • distance0.97km#402/414
  • on offense0.48km
  • on defense0.48km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.5km/h
  • km per minute0.11km per minute#369/414
  • meters per minute112.0meters per minute
  • minutes per game8.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 42 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.9per game
  • front-court touches9.5per game
  • % of touches in the frontcourt59.7%
  • touches per minute1.9per minute
  • paint touches1.1per game#232/414
  • elbow touches0.7per game#154/414
  • post touches0.2per game
  • of his game goes through the inside21.1%
  • seconds per touch2.4s
  • dribbles per touch1.04
  • minutes with the ball0.6minutes
  • points per touch0.20
  • points per paint touch0.87
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 42 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made12.1per game
  • passes received10.4per game
  • passes received per pass made0.86
  • assists1.2per game
  • potential assists2.0per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.0per game#305/414
  • % of passes ending in a basket9.6%
  • points created per point scored0.94
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game#308/414
  • points0.7per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.3per game
  • FG%55.6%
  • passes47.2%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul11.3%
  • points per drive0.54

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 42 games · CatchShoot
  • HOW IT CREATES ITS SHOTS84.6%

CATCH & SHOOT

sample: 42 games · CatchShoot
  • points1.0per game
  • attempts1.1per game
  • made0.3per game
  • FG%29.8%
  • effective FG%42.6%
  • threes attempted1.1per game
  • 3P%26.7%

PULL-UP

sample: 42 games · PullUpShot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%14.3%
  • effective FG%14.3%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.15.2 %80.0 %80.0 %0.0
tight (2-4 ft)0.835.4 %73.5 %73.5 %0.0
open (4-6 ft)0.312.5 %33.3 %33.3 %0.10.0 %
wide open (6+ ft)1.146.9 %31.1 %44.4 %1.028.6 %
all shots2.3100.0 %49.0 %55.2 %1.125.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 42 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 42 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.8per game
  • opponent FG%70.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.0per game
  • rebounds secured1.8per game
  • offensive chances1.2per game
  • defensive chances1.8per game
  • conversion rate61.3%
  • offensive conversion47.1%not stable year to year
  • defensive conversion67.5%
  • contested31.6%
  • average rebound distance7.2ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.5 %1.81.161.6 %63.8 %-2.2 %
less than 10 ft37.2 %2.01.259.3 %60.1 %-0.8 %
two-pointers51.8 %2.81.657.5 %55.2 %2.3 %
more than 15 ft56.0 %3.11.033.6 %35.2 %-1.6 %
three-pointers48.2 %2.60.830.5 %34.3 %-3.8 %
all shots100.0 %5.52.444.5 %47.1 %-2.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.