TRACKING INTELLIGENCE · TRACKING PROFILE
Kelly Olynyk
SAS · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 42 games · SpeedDistance- distance0.97km#402/414
- on offense0.48km
- on defense0.48km
- average speed7.0km/h
- speed on offense7.6km/h
- speed on defense6.5km/h
- km per minute0.11km per minute#369/414
- meters per minute112.0meters per minute
- minutes per game8.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 42 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.9per game
- front-court touches9.5per game
- % of touches in the frontcourt59.7%
- touches per minute1.9per minute
- paint touches1.1per game#232/414
- elbow touches0.7per game#154/414
- post touches0.2per game
- of his game goes through the inside21.1%
- seconds per touch2.4s
- dribbles per touch1.04
- minutes with the ball0.6minutes
- points per touch0.20
- points per paint touch0.87
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 42 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made12.1per game
- passes received10.4per game
- passes received per pass made0.86
- assists1.2per game
- potential assists2.0per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.0per game#305/414
- % of passes ending in a basket9.6%
- points created per point scored0.94
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game#308/414
- points0.7per game
- passes made0.6per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.3per game
- FG%55.6%
- passes47.2%
- % ending in a turnover7.5%not stable year to year
- % ending in a foul11.3%
- points per drive0.54
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 42 games · CatchShoot- HOW IT CREATES ITS SHOTS84.6%
CATCH & SHOOT
sample: 42 games · CatchShoot- points1.0per game
- attempts1.1per game
- made0.3per game
- FG%29.8%
- effective FG%42.6%
- threes attempted1.1per game
- 3P%26.7%
PULL-UP
sample: 42 games · PullUpShot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%14.3%
- effective FG%14.3%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 5.2 % | 80.0 % | 80.0 % | 0.0 | — |
| tight (2-4 ft) | 0.8 | 35.4 % | 73.5 % | 73.5 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 12.5 % | 33.3 % | 33.3 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 1.1 | 46.9 % | 31.1 % | 44.4 % | 1.0 | 28.6 % |
| all shots | 2.3 | 100.0 % | 49.0 % | 55.2 % | 1.1 | 25.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 42 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 42 games · Defense- shots defended1.1per game#358/414
- made on those shots0.8per game
- opponent FG%70.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.0per game
- rebounds secured1.8per game
- offensive chances1.2per game
- defensive chances1.8per game
- conversion rate61.3%
- offensive conversion47.1%not stable year to year
- defensive conversion67.5%
- contested31.6%
- average rebound distance7.2ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.5 % | 1.8 | 1.1 | 61.6 % | 63.8 % | -2.2 % |
| less than 10 ft | 37.2 % | 2.0 | 1.2 | 59.3 % | 60.1 % | -0.8 % |
| two-pointers | 51.8 % | 2.8 | 1.6 | 57.5 % | 55.2 % | 2.3 % |
| more than 15 ft | 56.0 % | 3.1 | 1.0 | 33.6 % | 35.2 % | -1.6 % |
| three-pointers | 48.2 % | 2.6 | 0.8 | 30.5 % | 34.3 % | -3.8 % |
| all shots | 100.0 % | 5.5 | 2.4 | 44.5 % | 47.1 % | -2.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
