TRACKING INTELLIGENCE · TRACKING PROFILE
Kentavious Caldwell-Pope
MEM · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 51 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed6.8km/h
- speed on offense7.1km/h
- speed on defense6.4km/h
- km per minute0.11km per minute#360/414
- meters per minute113.0meters per minute
- minutes per game21.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 51 games · Possessions- touches40.4per game
- front-court touches23.8per game
- % of touches in the frontcourt58.9%
- touches per minute1.9per minute
- paint touches0.4per game#355/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside2.5%
- seconds per touch2.8s
- dribbles per touch1.95
- minutes with the ball1.9minutes
- points per touch0.21#282/342
- points per paint touch0.90
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 51 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made30.6per game
- passes received28.3per game
- passes received per pass made0.92
- assists2.7per game
- potential assists4.8per game
- secondary assists0.4per game
- free-throw assists0.4per game
- points created7.2per game#132/414
- % of passes ending in a basket8.9%
- points created per point scored0.86
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.0per game#216/414
- points1.8per game
- passes made1.1per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.3per game
- attempts1.4per game
- free throws0.7per game
- FG%43.7%
- passes35.5%
- % ending in a turnover3.9%not stable year to year
- % ending in a foul11.2%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 51 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS47.2%
CATCH & SHOOT
sample: 51 games · CatchShoot- points2.5per game
- attempts2.5per game
- made0.9per game
- FG%34.9%
- effective FG%49.6%
- threes attempted2.3per game
- 3P%31.9%
PULL-UP
sample: 51 games · PullUpShot- points2.5per game
- attempts2.8per game
- made1.1per game
- FG%37.9%
- effective FG%43.8%
- threes attempted1.1per game
- 3P%31.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.4 % | 25.0 % | 25.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.2 | 31.2 % | 48.2 % | 50.9 % | 0.3 | 37.5 % |
| open (4-6 ft) | 2.7 | 37.5 % | 40.1 % | 49.3 % | 1.6 | 30.9 % |
| wide open (6+ ft) | 1.9 | 26.8 % | 36.7 % | 49.0 % | 1.5 | 32.0 % |
| all shots | 7.2 | 100.0 % | 41.1 % | 48.6 % | 3.4 | 31.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 51 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 51 games · Defense- shots defended1.0per game#373/414
- made on those shots0.9per game
- opponent FG%88.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.9per game
- rebounds secured2.4per game
- offensive chances0.9per game
- defensive chances3.1per game
- conversion rate62.8%
- offensive conversion43.5%not stable year to year
- defensive conversion67.7%
- contested19.2%
- average rebound distance10.0ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.6 % | 1.9 | 1.5 | 77.1 % | 63.8 % | 13.3 % |
| less than 10 ft | 42.0 % | 2.4 | 1.7 | 70.8 % | 59.3 % | 11.6 % |
| two-pointers | 59.1 % | 3.4 | 2.2 | 63.9 % | 54.6 % | 9.3 % |
| more than 15 ft | 48.3 % | 2.8 | 1.2 | 43.5 % | 36.8 % | 6.6 % |
| three-pointers | 40.9 % | 2.3 | 1.0 | 41.9 % | 36.1 % | 5.8 % |
| all shots | 100.0 % | 5.7 | 3.1 | 54.9 % | 46.3 % | 8.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
