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TRACKING INTELLIGENCE · TRACKING PROFILE

Kentavious Caldwell-Pope

MEM · Guard · NBA 2025-26

Kentavious Caldwell-Pope

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season51 box-score gamesTracking in 51 of 51 games

MOVEMENT

sample: 51 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed6.8km/h
  • speed on offense7.1km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute#360/414
  • meters per minute113.0meters per minute
  • minutes per game21.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 51 games · Possessions
  • touches40.4per game
  • front-court touches23.8per game
  • % of touches in the frontcourt58.9%
  • touches per minute1.9per minute
  • paint touches0.4per game#355/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside2.5%
  • seconds per touch2.8s
  • dribbles per touch1.95
  • minutes with the ball1.9minutes
  • points per touch0.21#282/342
  • points per paint touch0.90
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 51 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made30.6per game
  • passes received28.3per game
  • passes received per pass made0.92
  • assists2.7per game
  • potential assists4.8per game
  • secondary assists0.4per game
  • free-throw assists0.4per game
  • points created7.2per game#132/414
  • % of passes ending in a basket8.9%
  • points created per point scored0.86
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.0per game#216/414
  • points1.8per game
  • passes made1.1per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.3per game
  • attempts1.4per game
  • free throws0.7per game
  • FG%43.7%
  • passes35.5%
  • % ending in a turnover3.9%not stable year to year
  • % ending in a foul11.2%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 51 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS47.2%

CATCH & SHOOT

sample: 51 games · CatchShoot
  • points2.5per game
  • attempts2.5per game
  • made0.9per game
  • FG%34.9%
  • effective FG%49.6%
  • threes attempted2.3per game
  • 3P%31.9%

PULL-UP

sample: 51 games · PullUpShot
  • points2.5per game
  • attempts2.8per game
  • made1.1per game
  • FG%37.9%
  • effective FG%43.8%
  • threes attempted1.1per game
  • 3P%31.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.4 %25.0 %25.0 %0.00.0 %
tight (2-4 ft)2.231.2 %48.2 %50.9 %0.337.5 %
open (4-6 ft)2.737.5 %40.1 %49.3 %1.630.9 %
wide open (6+ ft)1.926.8 %36.7 %49.0 %1.532.0 %
all shots7.2100.0 %41.1 %48.6 %3.431.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 51 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 51 games · Defense
  • shots defended1.0per game#373/414
  • made on those shots0.9per game
  • opponent FG%88.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.9per game
  • rebounds secured2.4per game
  • offensive chances0.9per game
  • defensive chances3.1per game
  • conversion rate62.8%
  • offensive conversion43.5%not stable year to year
  • defensive conversion67.7%
  • contested19.2%
  • average rebound distance10.0ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.6 %1.91.577.1 %63.8 %13.3 %
less than 10 ft42.0 %2.41.770.8 %59.3 %11.6 %
two-pointers59.1 %3.42.263.9 %54.6 %9.3 %
more than 15 ft48.3 %2.81.243.5 %36.8 %6.6 %
three-pointers40.9 %2.31.041.9 %36.1 %5.8 %
all shots100.0 %5.73.154.9 %46.3 %8.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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