TRACKING INTELLIGENCE · TRACKING PROFILE
Rudy Gobert
MIN · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 76 games · SpeedDistance- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.2km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#266/414
- meters per minute118.0meters per minute
- minutes per game31.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 76 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches44.6per game
- front-court touches23.6per game
- % of touches in the frontcourt52.9%
- touches per minute1.4per minute
- paint touches8.4per game#6/414
- elbow touches2.2per game#31/414
- post touches0.4per game
- of his game goes through the inside46.6%
- seconds per touch1.4s
- dribbles per touch0.28
- minutes with the ball1.0minutes
- points per touch0.25#229/342
- points per paint touch1.04
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 76 games · PassingHe gives more than he receives: the play starts with him.
- passes made34.2per game
- passes received20.9per game
- passes received per pass made0.61
- assists1.7per game
- potential assists2.4per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created4.4per game#233/414
- % of passes ending in a basket4.9%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.7per game#354/414
- points0.3per game
- passes made0.2per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.1per game
- FG%39.3%
- passes27.5%
- % ending in a turnover9.8%not stable year to year
- % ending in a foul7.8%
- points per drive0.43
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 76 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 76 games · CatchShoot- points0.1per game
- attempts0.2per game
- made0.1per game
- FG%26.7%
- effective FG%26.7%
- threes attempted0.1per game
- 3P%0.0%
PULL-UP
sample: 76 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 14.1 % | 57.4 % | 57.4 % | 0.0 | — |
| tight (2-4 ft) | 4.2 | 66.7 % | 67.3 % | 67.3 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 13.3 % | 82.8 % | 82.8 % | 0.0 | — |
| wide open (6+ ft) | 0.4 | 5.8 % | 71.4 % | 71.4 % | 0.1 | 0.0 % |
| all shots | 6.3 | 100.0 % | 68.2 % | 68.2 % | 0.1 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 76 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 76 games · Defense- shots defended6.0per game#6/414
- made on those shots3.3per game
- opponent FG%54.2%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances19.9per game
- rebounds secured11.4per game
- offensive chances8.3per game
- defensive chances12.2per game
- conversion rate56.8%#105/283
- offensive conversion47.1%not stable year to year
- defensive conversion60.5%
- contested40.5%
- average rebound distance4.7ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.8 % | 6.4 | 3.5 | 54.8 % | 63.7 % | -8.8 % |
| less than 10 ft | 47.5 % | 8.0 | 4.0 | 50.1 % | 60.0 % | -9.9 % |
| two-pointers | 72.6 % | 12.3 | 5.8 | 47.3 % | 55.6 % | -8.3 % |
| more than 15 ft | 39.6 % | 6.7 | 2.5 | 37.2 % | 37.1 % | 0.1 % |
| three-pointers | 27.4 % | 4.6 | 1.6 | 35.5 % | 36.2 % | -0.7 % |
| all shots | 100.0 % | 16.9 | 7.4 | 44.0 % | 49.1 % | -5.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%68.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
