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TRACKING INTELLIGENCE · TRACKING PROFILE

Rudy Gobert

MIN · Center · NBA 2025-26

Rudy Gobert

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season76 box-score gamesTracking in 76 of 76 games

MOVEMENT

sample: 76 games · SpeedDistance
  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.2km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#266/414
  • meters per minute118.0meters per minute
  • minutes per game31.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 76 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches44.6per game
  • front-court touches23.6per game
  • % of touches in the frontcourt52.9%
  • touches per minute1.4per minute
  • paint touches8.4per game#6/414
  • elbow touches2.2per game#31/414
  • post touches0.4per game
  • of his game goes through the inside46.6%
  • seconds per touch1.4s
  • dribbles per touch0.28
  • minutes with the ball1.0minutes
  • points per touch0.25#229/342
  • points per paint touch1.04
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 76 games · Passing

He gives more than he receives: the play starts with him.

  • passes made34.2per game
  • passes received20.9per game
  • passes received per pass made0.61
  • assists1.7per game
  • potential assists2.4per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created4.4per game#233/414
  • % of passes ending in a basket4.9%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.7per game#354/414
  • points0.3per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.1per game
  • FG%39.3%
  • passes27.5%
  • % ending in a turnover9.8%not stable year to year
  • % ending in a foul7.8%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 76 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 76 games · CatchShoot
  • points0.1per game
  • attempts0.2per game
  • made0.1per game
  • FG%26.7%
  • effective FG%26.7%
  • threes attempted0.1per game
  • 3P%0.0%

PULL-UP

sample: 76 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.914.1 %57.4 %57.4 %0.0
tight (2-4 ft)4.266.7 %67.3 %67.3 %0.0
open (4-6 ft)0.813.3 %82.8 %82.8 %0.0
wide open (6+ ft)0.45.8 %71.4 %71.4 %0.10.0 %
all shots6.3100.0 %68.2 %68.2 %0.10.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 76 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 76 games · Defense
  • shots defended6.0per game#6/414
  • made on those shots3.3per game
  • opponent FG%54.2%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances19.9per game
  • rebounds secured11.4per game
  • offensive chances8.3per game
  • defensive chances12.2per game
  • conversion rate56.8%#105/283
  • offensive conversion47.1%not stable year to year
  • defensive conversion60.5%
  • contested40.5%
  • average rebound distance4.7ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.8 %6.43.554.8 %63.7 %-8.8 %
less than 10 ft47.5 %8.04.050.1 %60.0 %-9.9 %
two-pointers72.6 %12.35.847.3 %55.6 %-8.3 %
more than 15 ft39.6 %6.72.537.2 %37.1 %0.1 %
three-pointers27.4 %4.61.635.5 %36.2 %-0.7 %
all shots100.0 %16.97.444.0 %49.1 %-5.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%68.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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