TRACKING INTELLIGENCE · TRACKING PROFILE
Steven Adams
HOU · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 32 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed6.5km/h
- speed on offense6.5km/h
- speed on defense6.5km/h
- km per minute0.11km per minute#403/414
- meters per minute106.0meters per minute
- minutes per game22.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 32 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches28.2per game
- front-court touches16.7per game
- % of touches in the frontcourt59.2%
- touches per minute1.2per minute
- paint touches7.4per game#14/414
- elbow touches2.5per game#23/414
- post touches0.2per game
- of his game goes through the inside60.5%
- seconds per touch1.7s
- dribbles per touch0.41
- minutes with the ball0.8minutes
- points per touch0.21#282/342
- points per paint touch0.60
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 32 games · PassingHe gives more than he receives: the play starts with him.
- passes made21.2per game
- passes received13.6per game
- passes received per pass made0.64
- assists1.5per game
- potential assists2.2per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created3.4per game#288/414
- % of passes ending in a basket7.1%
- points created per point scored0.59
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game#387/414
- points0.2per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.1per game
- FG%60.0%
- passes40.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul10.0%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 32 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 32 games · CatchShoot- points0.2per game
- attempts0.2per game
- made0.1per game
- FG%50.0%
- effective FG%50.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 32 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.2 | 27.7 % | 42.1 % | 42.1 % | 0.0 | — |
| tight (2-4 ft) | 2.7 | 62.8 % | 54.7 % | 54.7 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 9.5 % | 46.2 % | 46.2 % | 0.0 | — |
| all shots | 4.3 | 100.0 % | 50.4 % | 50.4 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 32 games · DefenseRIM DEFENCE
sample: 32 games · Defense- shots defended3.7per game#60/414
- made on those shots2.5per game
- opponent FG%68.4%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances16.1per game
- rebounds secured8.6per game
- offensive chances9.0per game
- defensive chances7.2per game
- conversion rate53.7%#176/283
- offensive conversion50.5%not stable year to year
- defensive conversion57.0%
- contested54.0%
- average rebound distance4.8ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.8 % | 4.7 | 3.0 | 65.1 % | 64.5 % | 0.6 % |
| less than 10 ft | 47.2 % | 5.8 | 3.4 | 58.6 % | 60.7 % | -2.1 % |
| two-pointers | 69.8 % | 8.6 | 4.2 | 48.7 % | 56.5 % | -7.8 % |
| more than 15 ft | 39.6 % | 4.9 | 1.4 | 28.8 % | 34.4 % | -5.6 % |
| three-pointers | 30.2 % | 3.7 | 1.1 | 30.3 % | 33.3 % | -3.1 % |
| all shots | 100.0 % | 12.3 | 5.3 | 43.1 % | 49.4 % | -6.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
