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TRACKING INTELLIGENCE · TRACKING PROFILE

Tim Hardaway Jr.

DEN · Guard-Forward · NBA 2025-26

Tim Hardaway Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season80 box-score gamesTracking in 80 of 80 games

MOVEMENT

sample: 80 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.45km
  • average speed6.3km/h
  • speed on offense6.6km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#389/414
  • meters per minute109.0meters per minute
  • minutes per game26.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 80 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches31.3per game
  • front-court touches19.2per game
  • % of touches in the frontcourt61.3%
  • touches per minute1.2per minute
  • paint touches0.5per game#335/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside4.7%
  • seconds per touch1.9s
  • dribbles per touch1.05
  • minutes with the ball1.0minutes
  • points per touch0.43#7/342
  • points per paint touch1.36
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 80 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.5per game
  • passes received21.6per game
  • passes received per pass made1.11
  • assists1.4per game
  • potential assists2.1per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.4per game#288/414
  • % of passes ending in a basket6.9%
  • points created per point scored0.25
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.6per game#288/414
  • points1.4per game
  • passes made0.4per game
  • assists0.2per game
  • turnovers0.0per game
  • shooting foul0.3per game
  • attempts0.9per game
  • free throws0.6per game
  • FG%48.6%
  • passes22.9%
  • % ending in a turnover1.5%not stable year to year
  • % ending in a foul17.6%
  • points per drive0.87

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 80 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS67.9%

CATCH & SHOOT

sample: 80 games · CatchShoot
  • points6.9per game
  • attempts5.5per game
  • made2.3per game
  • FG%42.4%
  • effective FG%62.5%
  • threes attempted5.3per game
  • 3P%41.5%

PULL-UP

sample: 80 games · PullUpShot
  • points2.9per game
  • attempts2.6per game
  • made1.1per game
  • FG%43.1%
  • effective FG%54.3%
  • threes attempted1.5per game
  • 3P%38.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.43.6 %50.0 %53.6 %0.150.0 %
tight (2-4 ft)3.233.2 %43.0 %50.4 %1.531.9 %
open (4-6 ft)3.636.8 %42.0 %57.3 %2.937.9 %
wide open (6+ ft)2.626.5 %50.0 %73.3 %2.449.5 %
all shots9.7100.0 %44.7 %59.1 %6.940.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 80 games · Defense

RIM DEFENCE

sample: 80 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.5per game
  • opponent FG%76.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.5per game
  • rebounds secured2.6per game
  • offensive chances0.7per game
  • defensive chances4.0per game
  • conversion rate56.6%
  • offensive conversion30.4%not stable year to year
  • defensive conversion58.5%
  • contested27.7%
  • average rebound distance8.6ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.4 %2.92.172.4 %63.1 %9.2 %
less than 10 ft38.2 %3.62.466.4 %58.9 %7.5 %
two-pointers54.2 %5.13.263.1 %54.4 %8.7 %
more than 15 ft53.5 %5.01.835.9 %36.2 %-0.3 %
three-pointers45.8 %4.31.534.1 %35.6 %-1.5 %
all shots100.0 %9.44.749.8 %46.1 %3.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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