TRACKING INTELLIGENCE · TRACKING PROFILE
Tim Hardaway Jr.
DEN · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 80 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.90km#166/414
- on offense1.61km
- on defense1.45km
- average speed6.3km/h
- speed on offense6.6km/h
- speed on defense6.1km/h
- km per minute0.11km per minute#389/414
- meters per minute109.0meters per minute
- minutes per game26.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 80 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches31.3per game
- front-court touches19.2per game
- % of touches in the frontcourt61.3%
- touches per minute1.2per minute
- paint touches0.5per game#335/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside4.7%
- seconds per touch1.9s
- dribbles per touch1.05
- minutes with the ball1.0minutes
- points per touch0.43#7/342
- points per paint touch1.36
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 80 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made19.5per game
- passes received21.6per game
- passes received per pass made1.11
- assists1.4per game
- potential assists2.1per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created3.4per game#288/414
- % of passes ending in a basket6.9%
- points created per point scored0.25
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.6per game#288/414
- points1.4per game
- passes made0.4per game
- assists0.2per game
- turnovers0.0per game
- shooting foul0.3per game
- attempts0.9per game
- free throws0.6per game
- FG%48.6%
- passes22.9%
- % ending in a turnover1.5%not stable year to year
- % ending in a foul17.6%
- points per drive0.87
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 80 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS67.9%
CATCH & SHOOT
sample: 80 games · CatchShoot- points6.9per game
- attempts5.5per game
- made2.3per game
- FG%42.4%
- effective FG%62.5%
- threes attempted5.3per game
- 3P%41.5%
PULL-UP
sample: 80 games · PullUpShot- points2.9per game
- attempts2.6per game
- made1.1per game
- FG%43.1%
- effective FG%54.3%
- threes attempted1.5per game
- 3P%38.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 3.6 % | 50.0 % | 53.6 % | 0.1 | 50.0 % |
| tight (2-4 ft) | 3.2 | 33.2 % | 43.0 % | 50.4 % | 1.5 | 31.9 % |
| open (4-6 ft) | 3.6 | 36.8 % | 42.0 % | 57.3 % | 2.9 | 37.9 % |
| wide open (6+ ft) | 2.6 | 26.5 % | 50.0 % | 73.3 % | 2.4 | 49.5 % |
| all shots | 9.7 | 100.0 % | 44.7 % | 59.1 % | 6.9 | 40.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 80 games · DefenseRIM DEFENCE
sample: 80 games · Defense- shots defended1.9per game#239/414
- made on those shots1.5per game
- opponent FG%76.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.5per game
- rebounds secured2.6per game
- offensive chances0.7per game
- defensive chances4.0per game
- conversion rate56.6%
- offensive conversion30.4%not stable year to year
- defensive conversion58.5%
- contested27.7%
- average rebound distance8.6ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.4 % | 2.9 | 2.1 | 72.4 % | 63.1 % | 9.2 % |
| less than 10 ft | 38.2 % | 3.6 | 2.4 | 66.4 % | 58.9 % | 7.5 % |
| two-pointers | 54.2 % | 5.1 | 3.2 | 63.1 % | 54.4 % | 8.7 % |
| more than 15 ft | 53.5 % | 5.0 | 1.8 | 35.9 % | 36.2 % | -0.3 % |
| three-pointers | 45.8 % | 4.3 | 1.5 | 34.1 % | 35.6 % | -1.5 % |
| all shots | 100.0 % | 9.4 | 4.7 | 49.8 % | 46.1 % | 3.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
