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TRACKING INTELLIGENCE · TRACKING PROFILE

Giannis Antetokounmpo

MIL · Forward · NBA 2025-26

Giannis Antetokounmpo

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season36 box-score gamesTracking in 36 of 36 games

MOVEMENT

sample: 36 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.06km#148/414
  • on offense1.77km
  • on defense1.45km
  • average speed6.4km/h
  • speed on offense7.0km/h
  • speed on defense5.8km/h
  • km per minute0.11km per minute#404/414
  • meters per minute106.0meters per minute
  • minutes per game28.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 36 games · Possessions
  • touches70.9per game
  • front-court touches33.4per game
  • % of touches in the frontcourt47.1%
  • touches per minute2.5per minute
  • paint touches6.9per game#18/414
  • elbow touches4.7per game#4/414
  • post touches5.2per game
  • of his game goes through the inside50.3%
  • seconds per touch4.0s
  • dribbles per touch2.79
  • minutes with the ball4.7minutes
  • points per touch0.39#32/342
  • points per paint touch1.08
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 36 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made43.3per game
  • passes received50.1per game
  • passes received per pass made1.16
  • assists5.4per game
  • potential assists10.7per game
  • secondary assists1.0per game
  • free-throw assists0.3per game
  • points created15.2per game#27/414
  • % of passes ending in a basket12.6%
  • points created per point scored0.55
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.1per game#54/414
  • points8.1per game
  • passes made3.0per game
  • assists0.8per game
  • turnovers0.5per game
  • shooting foul1.5per game
  • attempts4.5per game
  • free throws2.9per game
  • FG%66.5%
  • passes29.6%
  • % ending in a turnover5.2%not stable year to year
  • % ending in a foul14.9%
  • points per drive0.80

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 36 games · CatchShoot
  • HOW IT CREATES ITS SHOTS18.4%

CATCH & SHOOT

sample: 36 games · CatchShoot
  • points0.9per game
  • attempts0.7per game
  • made0.3per game
  • FG%44.0%
  • effective FG%64.0%
  • threes attempted0.6per game
  • 3P%50.0%

PULL-UP

sample: 36 games · PullUpShot
  • points1.8per game
  • attempts3.1per game
  • made0.8per game
  • FG%26.5%
  • effective FG%28.8%
  • threes attempted0.7per game
  • 3P%20.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)2.112.4 %56.8 %56.8 %0.0
tight (2-4 ft)9.355.7 %70.9 %70.9 %0.00.0 %
open (4-6 ft)3.722.2 %48.1 %48.9 %0.316.7 %
wide open (6+ ft)1.69.7 %53.4 %64.7 %0.940.6 %
all shots16.6100.0 %62.4 %63.6 %1.333.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 36 games · Defense

RIM DEFENCE

sample: 36 games · Defense
  • shots defended2.9per game#112/414
  • made on those shots1.5per game
  • opponent FG%51.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances14.2per game
  • rebounds secured9.8per game
  • offensive chances5.4per game
  • defensive chances9.8per game
  • conversion rate68.9%#1/283
  • offensive conversion50.5%not stable year to year
  • defensive conversion72.4%
  • contested33.8%
  • average rebound distance5.1ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.7 %3.51.850.4 %64.1 %-13.7 %
less than 10 ft45.5 %4.32.149.0 %59.9 %-10.9 %
two-pointers59.2 %5.62.646.0 %55.8 %-9.8 %
more than 15 ft46.9 %4.41.636.9 %35.7 %1.2 %
three-pointers40.8 %3.91.539.6 %35.2 %4.4 %
all shots100.0 %9.54.143.4 %48.1 %-4.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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