TRACKING INTELLIGENCE · TRACKING PROFILE
Giannis Antetokounmpo
MIL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 36 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.06km#148/414
- on offense1.77km
- on defense1.45km
- average speed6.4km/h
- speed on offense7.0km/h
- speed on defense5.8km/h
- km per minute0.11km per minute#404/414
- meters per minute106.0meters per minute
- minutes per game28.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 36 games · Possessions- touches70.9per game
- front-court touches33.4per game
- % of touches in the frontcourt47.1%
- touches per minute2.5per minute
- paint touches6.9per game#18/414
- elbow touches4.7per game#4/414
- post touches5.2per game
- of his game goes through the inside50.3%
- seconds per touch4.0s
- dribbles per touch2.79
- minutes with the ball4.7minutes
- points per touch0.39#32/342
- points per paint touch1.08
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 36 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made43.3per game
- passes received50.1per game
- passes received per pass made1.16
- assists5.4per game
- potential assists10.7per game
- secondary assists1.0per game
- free-throw assists0.3per game
- points created15.2per game#27/414
- % of passes ending in a basket12.6%
- points created per point scored0.55
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.1per game#54/414
- points8.1per game
- passes made3.0per game
- assists0.8per game
- turnovers0.5per game
- shooting foul1.5per game
- attempts4.5per game
- free throws2.9per game
- FG%66.5%
- passes29.6%
- % ending in a turnover5.2%not stable year to year
- % ending in a foul14.9%
- points per drive0.80
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 36 games · CatchShoot- HOW IT CREATES ITS SHOTS18.4%
CATCH & SHOOT
sample: 36 games · CatchShoot- points0.9per game
- attempts0.7per game
- made0.3per game
- FG%44.0%
- effective FG%64.0%
- threes attempted0.6per game
- 3P%50.0%
PULL-UP
sample: 36 games · PullUpShot- points1.8per game
- attempts3.1per game
- made0.8per game
- FG%26.5%
- effective FG%28.8%
- threes attempted0.7per game
- 3P%20.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 2.1 | 12.4 % | 56.8 % | 56.8 % | 0.0 | — |
| tight (2-4 ft) | 9.3 | 55.7 % | 70.9 % | 70.9 % | 0.0 | 0.0 % |
| open (4-6 ft) | 3.7 | 22.2 % | 48.1 % | 48.9 % | 0.3 | 16.7 % |
| wide open (6+ ft) | 1.6 | 9.7 % | 53.4 % | 64.7 % | 0.9 | 40.6 % |
| all shots | 16.6 | 100.0 % | 62.4 % | 63.6 % | 1.3 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 36 games · DefenseRIM DEFENCE
sample: 36 games · Defense- shots defended2.9per game#112/414
- made on those shots1.5per game
- opponent FG%51.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances14.2per game
- rebounds secured9.8per game
- offensive chances5.4per game
- defensive chances9.8per game
- conversion rate68.9%#1/283
- offensive conversion50.5%not stable year to year
- defensive conversion72.4%
- contested33.8%
- average rebound distance5.1ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.7 % | 3.5 | 1.8 | 50.4 % | 64.1 % | -13.7 % |
| less than 10 ft | 45.5 % | 4.3 | 2.1 | 49.0 % | 59.9 % | -10.9 % |
| two-pointers | 59.2 % | 5.6 | 2.6 | 46.0 % | 55.8 % | -9.8 % |
| more than 15 ft | 46.9 % | 4.4 | 1.6 | 36.9 % | 35.7 % | 1.2 % |
| three-pointers | 40.8 % | 3.9 | 1.5 | 39.6 % | 35.2 % | 4.4 % |
| all shots | 100.0 % | 9.5 | 4.1 | 43.4 % | 48.1 % | -4.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%63.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
