TRACKING INTELLIGENCE · TRACKING PROFILE
Zach LaVine
SAC · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 39 games · SpeedDistance- distance3.70km#36/414
- on offense2.09km
- on defense1.61km
- average speed7.1km/h
- speed on offense7.7km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#277/414
- meters per minute118.0meters per minute
- minutes per game31.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 39 games · Possessions- touches51.3per game
- front-court touches28.4per game
- % of touches in the frontcourt55.4%
- touches per minute1.6per minute
- paint touches0.8per game#283/414
- elbow touches0.3per game#282/414
- post touches0.2per game
- of his game goes through the inside4.6%
- seconds per touch3.0s
- dribbles per touch2.26
- minutes with the ball2.6minutes
- points per touch0.37#47/342
- points per paint touch0.69
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 39 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made32.3per game
- passes received37.8per game
- passes received per pass made1.17
- assists2.3per game
- potential assists4.8per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created5.7per game#184/414
- % of passes ending in a basket7.1%
- points created per point scored0.30
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives6.4per game#104/414
- points4.3per game
- passes made2.5per game
- assists0.5per game
- turnovers0.4per game
- shooting foul0.8per game
- attempts2.6per game
- free throws1.5per game
- FG%53.4%
- passes39.4%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul12.0%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 39 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS36.3%
CATCH & SHOOT
sample: 39 games · CatchShoot- points4.0per game
- attempts3.3per game
- made1.4per game
- FG%40.8%
- effective FG%60.0%
- threes attempted3.0per game
- 3P%42.4%
PULL-UP
sample: 39 games · PullUpShot- points5.8per game
- attempts5.8per game
- made2.3per game
- FG%39.4%
- effective FG%49.8%
- threes attempted3.4per game
- 3P%35.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 6.0 % | 39.4 % | 39.4 % | 0.0 | — |
| tight (2-4 ft) | 4.5 | 32.2 % | 52.8 % | 56.0 % | 0.9 | 33.3 % |
| open (4-6 ft) | 6.1 | 43.1 % | 45.3 % | 55.5 % | 3.5 | 35.6 % |
| wide open (6+ ft) | 2.6 | 18.6 % | 48.0 % | 67.6 % | 2.2 | 46.5 % |
| all shots | 14.0 | 100.0 % | 47.9 % | 56.9 % | 6.5 | 39.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 39 games · DefenseRIM DEFENCE
sample: 39 games · Defense- shots defended2.4per game#167/414
- made on those shots1.9per game
- opponent FG%81.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.3per game
- rebounds secured2.8per game
- offensive chances1.0per game
- defensive chances4.6per game
- conversion rate51.7%
- offensive conversion19.5%not stable year to year
- defensive conversion56.8%
- contested19.4%
- average rebound distance8.0ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.6 % | 3.6 | 2.7 | 75.2 % | 65.6 % | 9.5 % |
| less than 10 ft | 39.5 % | 4.4 | 3.1 | 71.3 % | 60.9 % | 10.4 % |
| two-pointers | 53.3 % | 5.9 | 3.6 | 61.0 % | 56.2 % | 4.8 % |
| more than 15 ft | 53.1 % | 5.9 | 2.2 | 37.0 % | 37.4 % | -0.4 % |
| three-pointers | 46.7 % | 5.2 | 2.0 | 39.1 % | 36.3 % | 2.8 % |
| all shots | 100.0 % | 11.1 | 5.6 | 50.8 % | 47.4 % | 3.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
