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TRACKING INTELLIGENCE · TRACKING PROFILE

Zach LaVine

SAC · Guard · NBA 2025-26

Zach LaVine

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season39 box-score gamesTracking in 39 of 39 games

MOVEMENT

sample: 39 games · SpeedDistance
  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.61km
  • average speed7.1km/h
  • speed on offense7.7km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#277/414
  • meters per minute118.0meters per minute
  • minutes per game31.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 39 games · Possessions
  • touches51.3per game
  • front-court touches28.4per game
  • % of touches in the frontcourt55.4%
  • touches per minute1.6per minute
  • paint touches0.8per game#283/414
  • elbow touches0.3per game#282/414
  • post touches0.2per game
  • of his game goes through the inside4.6%
  • seconds per touch3.0s
  • dribbles per touch2.26
  • minutes with the ball2.6minutes
  • points per touch0.37#47/342
  • points per paint touch0.69
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 39 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.3per game
  • passes received37.8per game
  • passes received per pass made1.17
  • assists2.3per game
  • potential assists4.8per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created5.7per game#184/414
  • % of passes ending in a basket7.1%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.4per game#104/414
  • points4.3per game
  • passes made2.5per game
  • assists0.5per game
  • turnovers0.4per game
  • shooting foul0.8per game
  • attempts2.6per game
  • free throws1.5per game
  • FG%53.4%
  • passes39.4%
  • % ending in a turnover5.6%not stable year to year
  • % ending in a foul12.0%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 39 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS36.3%

CATCH & SHOOT

sample: 39 games · CatchShoot
  • points4.0per game
  • attempts3.3per game
  • made1.4per game
  • FG%40.8%
  • effective FG%60.0%
  • threes attempted3.0per game
  • 3P%42.4%

PULL-UP

sample: 39 games · PullUpShot
  • points5.8per game
  • attempts5.8per game
  • made2.3per game
  • FG%39.4%
  • effective FG%49.8%
  • threes attempted3.4per game
  • 3P%35.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.96.0 %39.4 %39.4 %0.0
tight (2-4 ft)4.532.2 %52.8 %56.0 %0.933.3 %
open (4-6 ft)6.143.1 %45.3 %55.5 %3.535.6 %
wide open (6+ ft)2.618.6 %48.0 %67.6 %2.246.5 %
all shots14.0100.0 %47.9 %56.9 %6.539.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 39 games · Defense

RIM DEFENCE

sample: 39 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.9per game
  • opponent FG%81.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.3per game
  • rebounds secured2.8per game
  • offensive chances1.0per game
  • defensive chances4.6per game
  • conversion rate51.7%
  • offensive conversion19.5%not stable year to year
  • defensive conversion56.8%
  • contested19.4%
  • average rebound distance8.0ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.6 %3.62.775.2 %65.6 %9.5 %
less than 10 ft39.5 %4.43.171.3 %60.9 %10.4 %
two-pointers53.3 %5.93.661.0 %56.2 %4.8 %
more than 15 ft53.1 %5.92.237.0 %37.4 %-0.4 %
three-pointers46.7 %5.22.039.1 %36.3 %2.8 %
all shots100.0 %11.15.650.8 %47.4 %3.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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