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TRACKING INTELLIGENCE · TRACKING PROFILE

Jordan Clarkson

NYK · Guard · NBA 2025-26

Jordan Clarkson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.25km#270/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.4km/h
  • speed on offense7.8km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute#78/414
  • meters per minute127.0meters per minute
  • minutes per game17.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions
  • touches22.6per game
  • front-court touches14.2per game
  • % of touches in the frontcourt62.8%
  • touches per minute1.3per minute
  • paint touches1.3per game#209/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside12.7%
  • seconds per touch2.8s
  • dribbles per touch2.07
  • minutes with the ball1.0minutes
  • points per touch0.38#38/342
  • points per paint touch0.97
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made13.3per game
  • passes received16.7per game
  • passes received per pass made1.26
  • assists1.3per game
  • potential assists2.3per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.5per game#282/414
  • % of passes ending in a basket10.1%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.3per game#168/414
  • points2.8per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts2.3per game
  • free throws0.7per game
  • FG%46.7%
  • passes30.2%
  • % ending in a turnover6.8%not stable year to year
  • % ending in a foul8.0%
  • points per drive0.65

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS58.5%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points2.6per game
  • attempts2.4per game
  • made0.9per game
  • FG%35.2%
  • effective FG%52.3%
  • threes attempted2.3per game
  • 3P%35.5%

PULL-UP

sample: 72 games · PullUpShot
  • points1.3per game
  • attempts1.7per game
  • made0.6per game
  • FG%33.6%
  • effective FG%37.8%
  • threes attempted0.6per game
  • 3P%22.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.56.3 %60.6 %60.6 %0.00.0 %
tight (2-4 ft)3.344.9 %48.7 %50.8 %0.525.6 %
open (4-6 ft)2.128.9 %38.8 %47.7 %1.232.1 %
wide open (6+ ft)1.520.0 %41.0 %56.7 %1.237.1 %
all shots7.3100.0 %45.1 %51.7 %3.032.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 72 games · Defense
  • shots defended1.2per game#350/414
  • made on those shots0.8per game
  • opponent FG%67.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.7per game
  • rebounds secured1.8per game
  • offensive chances1.9per game
  • defensive chances1.9per game
  • conversion rate47.6%
  • offensive conversion47.0%not stable year to year
  • defensive conversion47.8%
  • contested30.7%
  • average rebound distance10.0ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.8 %2.11.358.9 %62.4 %-3.5 %
less than 10 ft46.1 %2.81.554.4 %58.1 %-3.7 %
two-pointers61.8 %3.82.052.5 %53.9 %-1.4 %
more than 15 ft43.9 %2.71.246.2 %36.2 %10.0 %
three-pointers38.2 %2.31.145.6 %35.6 %10.0 %
all shots100.0 %6.13.049.9 %45.5 %4.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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