TRACKING INTELLIGENCE · TRACKING PROFILE
Gary Harris
MIL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 48 games · SpeedDistance- distance1.61km#347/414
- on offense0.80km
- on defense0.80km
- average speed7.0km/h
- speed on offense7.2km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#303/414
- meters per minute117.0meters per minute
- minutes per game13.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 48 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.1per game
- front-court touches9.6per game
- % of touches in the frontcourt63.6%
- touches per minute1.1per minute
- paint touches0.4per game#355/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside5.2%
- seconds per touch2.0s
- dribbles per touch1.25
- minutes with the ball0.5minutes
- points per touch0.18
- points per paint touch0.44
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 48 games · PassingHe gives more than he receives: the play starts with him.
- passes made12.4per game
- passes received9.3per game
- passes received per pass made0.75
- assists1.1per game
- potential assists1.6per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.8per game#317/414
- % of passes ending in a basket8.6%
- points created per point scored1.04
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game#333/414
- points0.5per game
- passes made0.5per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.0per game
- FG%45.0%
- passes47.9%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul2.1%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 48 games · CatchShoot- HOW IT CREATES ITS SHOTS81.3%
CATCH & SHOOT
sample: 48 games · CatchShoot- points1.7per game
- attempts1.3per game
- made0.6per game
- FG%44.3%
- effective FG%66.4%
- threes attempted1.3per game
- 3P%45.0%
PULL-UP
sample: 48 games · PullUpShot- points0.1per game
- attempts0.3per game
- made0.1per game
- FG%18.8%
- effective FG%21.9%
- threes attempted0.2per game
- 3P%12.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.9 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 0.5 | 24.0 % | 44.0 % | 50.0 % | 0.1 | 50.0 % |
| open (4-6 ft) | 0.8 | 37.5 % | 46.2 % | 59.0 % | 0.6 | 37.0 % |
| wide open (6+ ft) | 0.8 | 35.6 % | 43.2 % | 63.5 % | 0.7 | 42.9 % |
| all shots | 2.2 | 100.0 % | 44.2 % | 57.7 % | 1.4 | 41.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 48 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 48 games · Defense- shots defended1.0per game#373/414
- made on those shots0.8per game
- opponent FG%77.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.2per game
- rebounds secured1.3per game
- offensive chances0.7per game
- defensive chances1.5per game
- conversion rate58.1%
- offensive conversion45.7%not stable year to year
- defensive conversion60.0%
- contested21.3%
- average rebound distance9.5ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.3 % | 1.9 | 1.3 | 69.7 % | 63.5 % | 6.1 % |
| less than 10 ft | 36.6 % | 2.2 | 1.5 | 65.4 % | 59.3 % | 6.1 % |
| two-pointers | 50.4 % | 3.0 | 1.9 | 61.5 % | 54.8 % | 6.8 % |
| more than 15 ft | 53.9 % | 3.3 | 1.2 | 37.3 % | 36.4 % | 0.9 % |
| three-pointers | 49.6 % | 3.0 | 1.1 | 36.9 % | 35.8 % | 1.1 % |
| all shots | 100.0 % | 6.0 | 3.0 | 49.3 % | 46.4 % | 2.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
