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TRACKING INTELLIGENCE · TRACKING PROFILE

Gary Harris

MIL · Guard · NBA 2025-26

Gary Harris

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season48 box-score gamesTracking in 48 of 48 games

MOVEMENT

sample: 48 games · SpeedDistance
  • distance1.61km#347/414
  • on offense0.80km
  • on defense0.80km
  • average speed7.0km/h
  • speed on offense7.2km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#303/414
  • meters per minute117.0meters per minute
  • minutes per game13.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 48 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.1per game
  • front-court touches9.6per game
  • % of touches in the frontcourt63.6%
  • touches per minute1.1per minute
  • paint touches0.4per game#355/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside5.2%
  • seconds per touch2.0s
  • dribbles per touch1.25
  • minutes with the ball0.5minutes
  • points per touch0.18
  • points per paint touch0.44
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 48 games · Passing

He gives more than he receives: the play starts with him.

  • passes made12.4per game
  • passes received9.3per game
  • passes received per pass made0.75
  • assists1.1per game
  • potential assists1.6per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.8per game#317/414
  • % of passes ending in a basket8.6%
  • points created per point scored1.04
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game#333/414
  • points0.5per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.0per game
  • FG%45.0%
  • passes47.9%
  • % ending in a turnover6.3%not stable year to year
  • % ending in a foul2.1%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 48 games · CatchShoot
  • HOW IT CREATES ITS SHOTS81.3%

CATCH & SHOOT

sample: 48 games · CatchShoot
  • points1.7per game
  • attempts1.3per game
  • made0.6per game
  • FG%44.3%
  • effective FG%66.4%
  • threes attempted1.3per game
  • 3P%45.0%

PULL-UP

sample: 48 games · PullUpShot
  • points0.1per game
  • attempts0.3per game
  • made0.1per game
  • FG%18.8%
  • effective FG%21.9%
  • threes attempted0.2per game
  • 3P%12.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.9 %33.3 %33.3 %0.0
tight (2-4 ft)0.524.0 %44.0 %50.0 %0.150.0 %
open (4-6 ft)0.837.5 %46.2 %59.0 %0.637.0 %
wide open (6+ ft)0.835.6 %43.2 %63.5 %0.742.9 %
all shots2.2100.0 %44.2 %57.7 %1.441.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 48 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 48 games · Defense
  • shots defended1.0per game#373/414
  • made on those shots0.8per game
  • opponent FG%77.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.2per game
  • rebounds secured1.3per game
  • offensive chances0.7per game
  • defensive chances1.5per game
  • conversion rate58.1%
  • offensive conversion45.7%not stable year to year
  • defensive conversion60.0%
  • contested21.3%
  • average rebound distance9.5ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.3 %1.91.369.7 %63.5 %6.1 %
less than 10 ft36.6 %2.21.565.4 %59.3 %6.1 %
two-pointers50.4 %3.01.961.5 %54.8 %6.8 %
more than 15 ft53.9 %3.31.237.3 %36.4 %0.9 %
three-pointers49.6 %3.01.136.9 %35.8 %1.1 %
all shots100.0 %6.03.049.3 %46.4 %2.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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