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TRACKING INTELLIGENCE · TRACKING PROFILE

Aaron Gordon

DEN · Forward · NBA 2025-26

Aaron Gordon

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season36 box-score gamesTracking in 36 of 36 games

MOVEMENT

sample: 36 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed6.4km/h
  • speed on offense6.6km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#385/414
  • meters per minute110.0meters per minute
  • minutes per game27.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 36 games · Possessions
  • touches48.0per game
  • front-court touches24.3per game
  • % of touches in the frontcourt50.6%
  • touches per minute1.7per minute
  • paint touches4.7per game#48/414
  • elbow touches1.8per game#49/414
  • post touches1.6per game
  • of his game goes through the inside33.3%
  • seconds per touch3.5s
  • dribbles per touch2.46
  • minutes with the ball2.8minutes
  • points per touch0.34#75/342
  • points per paint touch1.08
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 36 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.4per game
  • passes received32.9per game
  • passes received per pass made1.02
  • assists2.7per game
  • potential assists4.9per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created7.1per game#136/414
  • % of passes ending in a basket8.2%
  • points created per point scored0.44
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives3.3per game#203/414
  • points2.8per game
  • passes made0.7per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.7per game
  • attempts1.5per game
  • free throws1.4per game
  • FG%50.9%
  • passes20.2%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul21.8%
  • points per drive0.85

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 36 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS51.7%

CATCH & SHOOT

sample: 36 games · CatchShoot
  • points3.7per game
  • attempts3.0per game
  • made1.3per game
  • FG%42.6%
  • effective FG%62.0%
  • threes attempted2.7per game
  • 3P%43.3%

PULL-UP

sample: 36 games · PullUpShot
  • points2.4per game
  • attempts2.8per game
  • made1.0per game
  • FG%36.4%
  • effective FG%43.4%
  • threes attempted1.3per game
  • 3P%31.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.110.1 %47.5 %47.5 %0.0
tight (2-4 ft)4.237.7 %58.0 %60.7 %0.732.0 %
open (4-6 ft)3.733.2 %47.0 %58.0 %1.943.3 %
wide open (6+ ft)2.119.1 %39.5 %55.3 %1.836.9 %
all shots11.1100.0 %49.7 %57.4 %4.438.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 36 games · Defense

RIM DEFENCE

sample: 36 games · Defense
  • shots defended3.0per game#103/414
  • made on those shots2.1per game
  • opponent FG%69.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances9.1per game
  • rebounds secured5.8per game
  • offensive chances2.8per game
  • defensive chances6.5per game
  • conversion rate63.9%#13/283
  • offensive conversion50.0%not stable year to year
  • defensive conversion67.2%
  • contested38.3%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.2 %3.82.565.9 %64.4 %1.5 %
less than 10 ft45.0 %5.13.059.3 %60.0 %-0.7 %
two-pointers60.4 %6.83.754.9 %55.3 %-0.4 %
more than 15 ft47.3 %5.31.426.2 %36.2 %-10.0 %
three-pointers39.6 %4.41.125.6 %35.8 %-10.1 %
all shots100.0 %11.24.943.3 %47.5 %-4.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.