TRACKING INTELLIGENCE · TRACKING PROFILE
Aaron Gordon
DEN · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 36 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed6.4km/h
- speed on offense6.6km/h
- speed on defense6.1km/h
- km per minute0.11km per minute#385/414
- meters per minute110.0meters per minute
- minutes per game27.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 36 games · Possessions- touches48.0per game
- front-court touches24.3per game
- % of touches in the frontcourt50.6%
- touches per minute1.7per minute
- paint touches4.7per game#48/414
- elbow touches1.8per game#49/414
- post touches1.6per game
- of his game goes through the inside33.3%
- seconds per touch3.5s
- dribbles per touch2.46
- minutes with the ball2.8minutes
- points per touch0.34#75/342
- points per paint touch1.08
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 36 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made32.4per game
- passes received32.9per game
- passes received per pass made1.02
- assists2.7per game
- potential assists4.9per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created7.1per game#136/414
- % of passes ending in a basket8.2%
- points created per point scored0.44
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives3.3per game#203/414
- points2.8per game
- passes made0.7per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.7per game
- attempts1.5per game
- free throws1.4per game
- FG%50.9%
- passes20.2%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul21.8%
- points per drive0.85
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 36 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS51.7%
CATCH & SHOOT
sample: 36 games · CatchShoot- points3.7per game
- attempts3.0per game
- made1.3per game
- FG%42.6%
- effective FG%62.0%
- threes attempted2.7per game
- 3P%43.3%
PULL-UP
sample: 36 games · PullUpShot- points2.4per game
- attempts2.8per game
- made1.0per game
- FG%36.4%
- effective FG%43.4%
- threes attempted1.3per game
- 3P%31.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 10.1 % | 47.5 % | 47.5 % | 0.0 | — |
| tight (2-4 ft) | 4.2 | 37.7 % | 58.0 % | 60.7 % | 0.7 | 32.0 % |
| open (4-6 ft) | 3.7 | 33.2 % | 47.0 % | 58.0 % | 1.9 | 43.3 % |
| wide open (6+ ft) | 2.1 | 19.1 % | 39.5 % | 55.3 % | 1.8 | 36.9 % |
| all shots | 11.1 | 100.0 % | 49.7 % | 57.4 % | 4.4 | 38.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 36 games · DefenseRIM DEFENCE
sample: 36 games · Defense- shots defended3.0per game#103/414
- made on those shots2.1per game
- opponent FG%69.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances9.1per game
- rebounds secured5.8per game
- offensive chances2.8per game
- defensive chances6.5per game
- conversion rate63.9%#13/283
- offensive conversion50.0%not stable year to year
- defensive conversion67.2%
- contested38.3%
- average rebound distance5.8ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.2 % | 3.8 | 2.5 | 65.9 % | 64.4 % | 1.5 % |
| less than 10 ft | 45.0 % | 5.1 | 3.0 | 59.3 % | 60.0 % | -0.7 % |
| two-pointers | 60.4 % | 6.8 | 3.7 | 54.9 % | 55.3 % | -0.4 % |
| more than 15 ft | 47.3 % | 5.3 | 1.4 | 26.2 % | 36.2 % | -10.0 % |
| three-pointers | 39.6 % | 4.4 | 1.1 | 25.6 % | 35.8 % | -10.1 % |
| all shots | 100.0 % | 11.2 | 4.9 | 43.3 % | 47.5 % | -4.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
