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TRACKING INTELLIGENCE · TRACKING PROFILE

Marcus Smart

LAL · Guard · NBA 2025-26

Marcus Smart

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season62 box-score gamesTracking in 62 of 62 games

MOVEMENT

sample: 62 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed6.1km/h
  • speed on offense6.4km/h
  • speed on defense5.8km/h
  • km per minute0.11km per minute#393/414
  • meters per minute107.0meters per minute
  • minutes per game28.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 62 games · Possessions
  • touches44.3per game
  • front-court touches19.9per game
  • % of touches in the frontcourt44.9%
  • touches per minute1.6per minute
  • paint touches0.6per game#321/414
  • elbow touches0.3per game#282/414
  • post touches0.4per game
  • of his game goes through the inside6.5%
  • seconds per touch3.2s
  • dribbles per touch2.55
  • minutes with the ball2.4minutes
  • points per touch0.21#276/342
  • points per paint touch0.70
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 62 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made33.4per game
  • passes received35.4per game
  • passes received per pass made1.06
  • assists3.0per game
  • potential assists4.7per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created7.3per game#129/414
  • % of passes ending in a basket8.9%
  • points created per point scored0.78
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.7per game#185/414
  • points2.2per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts1.7per game
  • free throws0.5per game
  • FG%50.5%
  • passes36.1%
  • % ending in a turnover7.0%not stable year to year
  • % ending in a foul7.0%
  • points per drive0.59

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 62 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS76.4%

CATCH & SHOOT

sample: 62 games · CatchShoot
  • points4.2per game
  • attempts4.2per game
  • made1.4per game
  • FG%33.6%
  • effective FG%50.0%
  • threes attempted4.1per game
  • 3P%33.2%

PULL-UP

sample: 62 games · PullUpShot
  • points1.3per game
  • attempts1.3per game
  • made0.6per game
  • FG%42.7%
  • effective FG%49.4%
  • threes attempted0.5per game
  • 3P%32.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.6 %27.3 %27.3 %0.0
tight (2-4 ft)1.823.9 %49.1 %50.0 %0.215.4 %
open (4-6 ft)2.127.5 %38.9 %48.5 %1.330.5 %
wide open (6+ ft)3.443.9 %35.9 %52.6 %3.235.4 %
all shots7.7100.0 %39.5 %49.7 %4.733.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 62 games · Defense

RIM DEFENCE

sample: 62 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.1per game
  • opponent FG%63.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.2per game
  • rebounds secured2.8per game
  • offensive chances1.2per game
  • defensive chances4.1per game
  • conversion rate54.1%
  • offensive conversion48.6%not stable year to year
  • defensive conversion54.2%
  • contested39.0%
  • average rebound distance9.6ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft27.3 %2.61.763.8 %62.7 %1.1 %
less than 10 ft34.3 %3.31.958.0 %58.7 %-0.7 %
two-pointers51.5 %5.02.652.6 %54.3 %-1.7 %
more than 15 ft55.9 %5.41.833.2 %36.9 %-3.7 %
three-pointers48.5 %4.71.633.4 %35.9 %-2.4 %
all shots100.0 %9.74.243.3 %46.3 %-3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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