TRACKING INTELLIGENCE · TRACKING PROFILE
Marcus Smart
LAL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 62 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed6.1km/h
- speed on offense6.4km/h
- speed on defense5.8km/h
- km per minute0.11km per minute#393/414
- meters per minute107.0meters per minute
- minutes per game28.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 62 games · Possessions- touches44.3per game
- front-court touches19.9per game
- % of touches in the frontcourt44.9%
- touches per minute1.6per minute
- paint touches0.6per game#321/414
- elbow touches0.3per game#282/414
- post touches0.4per game
- of his game goes through the inside6.5%
- seconds per touch3.2s
- dribbles per touch2.55
- minutes with the ball2.4minutes
- points per touch0.21#276/342
- points per paint touch0.70
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 62 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made33.4per game
- passes received35.4per game
- passes received per pass made1.06
- assists3.0per game
- potential assists4.7per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created7.3per game#129/414
- % of passes ending in a basket8.9%
- points created per point scored0.78
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.7per game#185/414
- points2.2per game
- passes made1.3per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts1.7per game
- free throws0.5per game
- FG%50.5%
- passes36.1%
- % ending in a turnover7.0%not stable year to year
- % ending in a foul7.0%
- points per drive0.59
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 62 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS76.4%
CATCH & SHOOT
sample: 62 games · CatchShoot- points4.2per game
- attempts4.2per game
- made1.4per game
- FG%33.6%
- effective FG%50.0%
- threes attempted4.1per game
- 3P%33.2%
PULL-UP
sample: 62 games · PullUpShot- points1.3per game
- attempts1.3per game
- made0.6per game
- FG%42.7%
- effective FG%49.4%
- threes attempted0.5per game
- 3P%32.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 4.6 % | 27.3 % | 27.3 % | 0.0 | — |
| tight (2-4 ft) | 1.8 | 23.9 % | 49.1 % | 50.0 % | 0.2 | 15.4 % |
| open (4-6 ft) | 2.1 | 27.5 % | 38.9 % | 48.5 % | 1.3 | 30.5 % |
| wide open (6+ ft) | 3.4 | 43.9 % | 35.9 % | 52.6 % | 3.2 | 35.4 % |
| all shots | 7.7 | 100.0 % | 39.5 % | 49.7 % | 4.7 | 33.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 62 games · DefenseRIM DEFENCE
sample: 62 games · Defense- shots defended1.7per game#279/414
- made on those shots1.1per game
- opponent FG%63.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.2per game
- rebounds secured2.8per game
- offensive chances1.2per game
- defensive chances4.1per game
- conversion rate54.1%
- offensive conversion48.6%not stable year to year
- defensive conversion54.2%
- contested39.0%
- average rebound distance9.6ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 27.3 % | 2.6 | 1.7 | 63.8 % | 62.7 % | 1.1 % |
| less than 10 ft | 34.3 % | 3.3 | 1.9 | 58.0 % | 58.7 % | -0.7 % |
| two-pointers | 51.5 % | 5.0 | 2.6 | 52.6 % | 54.3 % | -1.7 % |
| more than 15 ft | 55.9 % | 5.4 | 1.8 | 33.2 % | 36.9 % | -3.7 % |
| three-pointers | 48.5 % | 4.7 | 1.6 | 33.4 % | 35.9 % | -2.4 % |
| all shots | 100.0 % | 9.7 | 4.2 | 43.3 % | 46.3 % | -3.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
