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TRACKING INTELLIGENCE · TRACKING PROFILE

Dwight Powell

DAL · F · NBA 2025-26

Dwight Powell

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season63 box-score gamesTracking in 63 of 63 games

MOVEMENT

sample: 63 games · SpeedDistance
  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.3km/h
  • speed on offense7.7km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#146/414
  • meters per minute123.0meters per minute
  • minutes per game14.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 63 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches17.6per game
  • front-court touches10.2per game
  • % of touches in the frontcourt58.0%
  • touches per minute1.2per minute
  • paint touches2.7per game#93/414
  • elbow touches1.4per game#70/414
  • post touches0.0per game
  • of his game goes through the inside40.2%
  • seconds per touch1.7s
  • dribbles per touch0.82
  • minutes with the ball0.5minutes
  • points per touch0.19
  • points per paint touch0.62
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 63 games · Passing

He gives more than he receives: the play starts with him.

  • passes made14.4per game
  • passes received9.5per game
  • passes received per pass made0.66
  • assists1.1per game
  • potential assists1.8per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.7per game#324/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.82
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game#397/414
  • points0.2per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.1per game
  • free throws0.1per game
  • FG%66.7%
  • passes26.7%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul26.7%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 63 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 63 games · CatchShoot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%33.3%
  • effective FG%44.4%
  • threes attempted0.1per game
  • 3P%28.6%

PULL-UP

sample: 63 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.214.0 %42.9 %42.9 %0.0
tight (2-4 ft)1.061.0 %65.6 %65.6 %0.0
open (4-6 ft)0.212.0 %83.3 %83.3 %0.0
wide open (6+ ft)0.213.0 %61.5 %69.2 %0.128.6 %
all shots1.6100.0 %64.0 %65.0 %0.128.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 63 games · Defense

RIM DEFENCE

sample: 63 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.7per game
  • opponent FG%62.5%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.6per game
  • rebounds secured4.1per game
  • offensive chances3.6per game
  • defensive chances4.2per game
  • conversion rate53.5%#182/283
  • offensive conversion42.3%not stable year to year
  • defensive conversion61.0%
  • contested35.8%
  • average rebound distance5.9ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.8 %3.52.161.4 %64.7 %-3.3 %
less than 10 ft54.1 %4.72.655.6 %60.8 %-5.2 %
two-pointers73.7 %6.43.655.6 %56.4 %-0.8 %
more than 15 ft34.7 %3.01.341.9 %37.1 %4.7 %
three-pointers26.3 %2.30.937.7 %36.5 %1.2 %
all shots100.0 %8.74.450.9 %49.3 %1.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%65.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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