TRACKING INTELLIGENCE · TRACKING PROFILE
Julius Randle
MIN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 79 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.54km#63/414
- on offense1.93km
- on defense1.77km
- average speed6.3km/h
- speed on offense6.7km/h
- speed on defense6.0km/h
- km per minute0.11km per minute#393/414
- meters per minute107.0meters per minute
- minutes per game33.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 79 games · Possessions- touches60.8per game
- front-court touches39.1per game
- % of touches in the frontcourt64.3%
- touches per minute1.8per minute
- paint touches3.1per game#78/414
- elbow touches1.9per game#43/414
- post touches2.5per game
- of his game goes through the inside19.2%
- seconds per touch3.3s
- dribbles per touch2.26
- minutes with the ball3.3minutes
- points per touch0.35#63/342
- points per paint touch0.95
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 79 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made38.4per game
- passes received47.4per game
- passes received per pass made1.23
- assists5.0per game
- potential assists8.6per game
- secondary assists0.4per game
- free-throw assists0.4per game
- points created13.5per game#41/414
- % of passes ending in a basket13.1%
- points created per point scored0.64
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.3per game#44/414
- points7.2per game
- passes made3.5per game
- assists0.9per game
- turnovers0.6per game
- shooting foul1.2per game
- attempts4.7per game
- free throws2.3per game
- FG%53.8%
- passes34.3%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul11.2%
- points per drive0.70
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 79 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS37.2%
CATCH & SHOOT
sample: 79 games · CatchShoot- points2.8per game
- attempts2.9per game
- made1.0per game
- FG%33.2%
- effective FG%48.3%
- threes attempted2.7per game
- 3P%33.0%
PULL-UP
sample: 79 games · PullUpShot- points4.3per game
- attempts4.9per game
- made1.9per game
- FG%39.5%
- effective FG%44.1%
- threes attempted1.5per game
- 3P%28.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 5.7 % | 41.2 % | 41.2 % | 0.0 | — |
| tight (2-4 ft) | 5.7 | 37.7 % | 56.9 % | 57.2 % | 0.2 | 25.0 % |
| open (4-6 ft) | 5.9 | 38.7 % | 43.3 % | 48.9 % | 2.2 | 30.1 % |
| wide open (6+ ft) | 2.7 | 17.9 % | 42.5 % | 55.1 % | 2.0 | 34.2 % |
| all shots | 15.1 | 100.0 % | 48.2 % | 52.7 % | 4.3 | 31.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 79 games · DefenseRIM DEFENCE
sample: 79 games · Defense- shots defended3.3per game#85/414
- made on those shots2.4per game
- opponent FG%72.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.7per game
- rebounds secured6.6per game
- offensive chances4.3per game
- defensive chances8.1per game
- conversion rate56.7%#107/283
- offensive conversion38.3%not stable year to year
- defensive conversion61.8%
- contested35.7%
- average rebound distance6.2ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.9 % | 4.3 | 2.6 | 61.9 % | 64.2 % | -2.3 % |
| less than 10 ft | 45.8 % | 5.3 | 3.1 | 59.0 % | 60.2 % | -1.3 % |
| two-pointers | 64.0 % | 7.4 | 3.9 | 53.4 % | 55.5 % | -2.1 % |
| more than 15 ft | 44.9 % | 5.2 | 1.9 | 37.4 % | 37.4 % | 0.0 % |
| three-pointers | 36.0 % | 4.2 | 1.6 | 38.4 % | 36.4 % | 2.0 % |
| all shots | 100.0 % | 11.5 | 5.5 | 48.0 % | 48.1 % | -0.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
