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TRACKING INTELLIGENCE · TRACKING PROFILE

Julius Randle

MIN · F · NBA 2025-26

Julius Randle

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season79 box-score gamesTracking in 79 of 79 games

MOVEMENT

sample: 79 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.3km/h
  • speed on offense6.7km/h
  • speed on defense6.0km/h
  • km per minute0.11km per minute#393/414
  • meters per minute107.0meters per minute
  • minutes per game33.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 79 games · Possessions
  • touches60.8per game
  • front-court touches39.1per game
  • % of touches in the frontcourt64.3%
  • touches per minute1.8per minute
  • paint touches3.1per game#78/414
  • elbow touches1.9per game#43/414
  • post touches2.5per game
  • of his game goes through the inside19.2%
  • seconds per touch3.3s
  • dribbles per touch2.26
  • minutes with the ball3.3minutes
  • points per touch0.35#63/342
  • points per paint touch0.95
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 79 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made38.4per game
  • passes received47.4per game
  • passes received per pass made1.23
  • assists5.0per game
  • potential assists8.6per game
  • secondary assists0.4per game
  • free-throw assists0.4per game
  • points created13.5per game#41/414
  • % of passes ending in a basket13.1%
  • points created per point scored0.64
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.3per game#44/414
  • points7.2per game
  • passes made3.5per game
  • assists0.9per game
  • turnovers0.6per game
  • shooting foul1.2per game
  • attempts4.7per game
  • free throws2.3per game
  • FG%53.8%
  • passes34.3%
  • % ending in a turnover5.6%not stable year to year
  • % ending in a foul11.2%
  • points per drive0.70

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 79 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS37.2%

CATCH & SHOOT

sample: 79 games · CatchShoot
  • points2.8per game
  • attempts2.9per game
  • made1.0per game
  • FG%33.2%
  • effective FG%48.3%
  • threes attempted2.7per game
  • 3P%33.0%

PULL-UP

sample: 79 games · PullUpShot
  • points4.3per game
  • attempts4.9per game
  • made1.9per game
  • FG%39.5%
  • effective FG%44.1%
  • threes attempted1.5per game
  • 3P%28.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.95.7 %41.2 %41.2 %0.0
tight (2-4 ft)5.737.7 %56.9 %57.2 %0.225.0 %
open (4-6 ft)5.938.7 %43.3 %48.9 %2.230.1 %
wide open (6+ ft)2.717.9 %42.5 %55.1 %2.034.2 %
all shots15.1100.0 %48.2 %52.7 %4.331.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 79 games · Defense

RIM DEFENCE

sample: 79 games · Defense
  • shots defended3.3per game#85/414
  • made on those shots2.4per game
  • opponent FG%72.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.7per game
  • rebounds secured6.6per game
  • offensive chances4.3per game
  • defensive chances8.1per game
  • conversion rate56.7%#107/283
  • offensive conversion38.3%not stable year to year
  • defensive conversion61.8%
  • contested35.7%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.9 %4.32.661.9 %64.2 %-2.3 %
less than 10 ft45.8 %5.33.159.0 %60.2 %-1.3 %
two-pointers64.0 %7.43.953.4 %55.5 %-2.1 %
more than 15 ft44.9 %5.21.937.4 %37.4 %0.0 %
three-pointers36.0 %4.21.638.4 %36.4 %2.0 %
all shots100.0 %11.55.548.0 %48.1 %-0.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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