TRACKING INTELLIGENCE · TRACKING PROFILE
Andrew Wiggins
MIA · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 68 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.77km
- average speed7.0km/h
- speed on offense7.7km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#298/414
- meters per minute117.0meters per minute
- minutes per game30.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 68 games · Possessions- touches43.1per game
- front-court touches28.3per game
- % of touches in the frontcourt65.7%
- touches per minute1.4per minute
- paint touches2.3per game#117/414
- elbow touches0.4per game#246/414
- post touches0.9per game
- of his game goes through the inside12.7%
- seconds per touch2.5s
- dribbles per touch1.78
- minutes with the ball1.8minutes
- points per touch0.36#58/342
- points per paint touch0.92
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 68 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made27.8per game
- passes received29.6per game
- passes received per pass made1.06
- assists2.7per game
- potential assists4.6per game
- secondary assists0.6per game
- free-throw assists0.2per game
- points created7.0per game#138/414
- % of passes ending in a basket9.6%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.8per game#94/414
- points3.2per game
- passes made2.9per game
- assists0.5per game
- turnovers0.5per game
- shooting foul0.5per game
- attempts2.7per game
- free throws1.0per game
- FG%43.7%
- passes43.4%
- % ending in a turnover7.4%not stable year to year
- % ending in a foul7.2%
- points per drive0.47
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 68 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS62.3%
CATCH & SHOOT
sample: 68 games · CatchShoot- points5.1per game
- attempts4.3per game
- made1.7per game
- FG%40.0%
- effective FG%59.7%
- threes attempted4.1per game
- 3P%40.6%
PULL-UP
sample: 68 games · PullUpShot- points2.5per game
- attempts2.6per game
- made1.1per game
- FG%41.2%
- effective FG%47.5%
- threes attempted0.7per game
- 3P%44.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 5.6 % | 52.2 % | 52.2 % | 0.0 | — |
| tight (2-4 ft) | 4.6 | 37.9 % | 52.1 % | 53.2 % | 0.3 | 38.9 % |
| open (4-6 ft) | 4.6 | 37.9 % | 41.5 % | 53.1 % | 2.7 | 38.9 % |
| wide open (6+ ft) | 2.2 | 18.5 % | 49.3 % | 68.8 % | 1.9 | 45.4 % |
| all shots | 12.1 | 100.0 % | 47.6 % | 56.0 % | 4.9 | 41.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 68 games · DefenseRIM DEFENCE
sample: 68 games · Defense- shots defended3.6per game#63/414
- made on those shots2.6per game
- opponent FG%72.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.8per game
- rebounds secured4.8per game
- offensive chances3.8per game
- defensive chances6.3per game
- conversion rate49.2%#261/283
- offensive conversion45.1%not stable year to year
- defensive conversion50.4%
- contested42.9%
- average rebound distance6.4ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.0 % | 4.3 | 2.9 | 67.5 % | 64.0 % | 3.4 % |
| less than 10 ft | 42.6 % | 5.9 | 3.5 | 59.1 % | 59.5 % | -0.4 % |
| two-pointers | 58.0 % | 8.0 | 4.3 | 53.3 % | 54.7 % | -1.4 % |
| more than 15 ft | 48.4 % | 6.7 | 2.4 | 35.1 % | 37.3 % | -2.2 % |
| three-pointers | 42.0 % | 5.8 | 2.1 | 35.6 % | 36.3 % | -0.7 % |
| all shots | 100.0 % | 13.9 | 6.4 | 45.9 % | 47.1 % | -1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
