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TRACKING INTELLIGENCE · TRACKING PROFILE

Andrew Wiggins

MIA · Forward · NBA 2025-26

Andrew Wiggins

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season68 box-score gamesTracking in 68 of 68 games

MOVEMENT

sample: 68 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.77km
  • average speed7.0km/h
  • speed on offense7.7km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#298/414
  • meters per minute117.0meters per minute
  • minutes per game30.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 68 games · Possessions
  • touches43.1per game
  • front-court touches28.3per game
  • % of touches in the frontcourt65.7%
  • touches per minute1.4per minute
  • paint touches2.3per game#117/414
  • elbow touches0.4per game#246/414
  • post touches0.9per game
  • of his game goes through the inside12.7%
  • seconds per touch2.5s
  • dribbles per touch1.78
  • minutes with the ball1.8minutes
  • points per touch0.36#58/342
  • points per paint touch0.92
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 68 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.8per game
  • passes received29.6per game
  • passes received per pass made1.06
  • assists2.7per game
  • potential assists4.6per game
  • secondary assists0.6per game
  • free-throw assists0.2per game
  • points created7.0per game#138/414
  • % of passes ending in a basket9.6%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.8per game#94/414
  • points3.2per game
  • passes made2.9per game
  • assists0.5per game
  • turnovers0.5per game
  • shooting foul0.5per game
  • attempts2.7per game
  • free throws1.0per game
  • FG%43.7%
  • passes43.4%
  • % ending in a turnover7.4%not stable year to year
  • % ending in a foul7.2%
  • points per drive0.47

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 68 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS62.3%

CATCH & SHOOT

sample: 68 games · CatchShoot
  • points5.1per game
  • attempts4.3per game
  • made1.7per game
  • FG%40.0%
  • effective FG%59.7%
  • threes attempted4.1per game
  • 3P%40.6%

PULL-UP

sample: 68 games · PullUpShot
  • points2.5per game
  • attempts2.6per game
  • made1.1per game
  • FG%41.2%
  • effective FG%47.5%
  • threes attempted0.7per game
  • 3P%44.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.75.6 %52.2 %52.2 %0.0
tight (2-4 ft)4.637.9 %52.1 %53.2 %0.338.9 %
open (4-6 ft)4.637.9 %41.5 %53.1 %2.738.9 %
wide open (6+ ft)2.218.5 %49.3 %68.8 %1.945.4 %
all shots12.1100.0 %47.6 %56.0 %4.941.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 68 games · Defense

RIM DEFENCE

sample: 68 games · Defense
  • shots defended3.6per game#63/414
  • made on those shots2.6per game
  • opponent FG%72.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.8per game
  • rebounds secured4.8per game
  • offensive chances3.8per game
  • defensive chances6.3per game
  • conversion rate49.2%#261/283
  • offensive conversion45.1%not stable year to year
  • defensive conversion50.4%
  • contested42.9%
  • average rebound distance6.4ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.0 %4.32.967.5 %64.0 %3.4 %
less than 10 ft42.6 %5.93.559.1 %59.5 %-0.4 %
two-pointers58.0 %8.04.353.3 %54.7 %-1.4 %
more than 15 ft48.4 %6.72.435.1 %37.3 %-2.2 %
three-pointers42.0 %5.82.135.6 %36.3 %-0.7 %
all shots100.0 %13.96.445.9 %47.1 %-1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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