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TRACKING INTELLIGENCE · TRACKING PROFILE

Joel Embiid

PHI · Center-Forward · NBA 2025-26

Joel Embiid

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season38 box-score gamesTracking in 38 of 38 games

MOVEMENT

sample: 38 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.61km
  • average speed5.9km/h
  • speed on offense6.1km/h
  • speed on defense5.7km/h
  • km per minute0.10km per minute#410/414
  • meters per minute102.0meters per minute
  • minutes per game31.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 38 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches69.4per game
  • front-court touches50.1per game
  • % of touches in the frontcourt72.2%
  • touches per minute2.2per minute
  • paint touches3.8per game#63/414
  • elbow touches3.3per game#15/414
  • post touches5.2per game
  • of his game goes through the inside24.6%
  • seconds per touch2.4s
  • dribbles per touch1.17
  • minutes with the ball2.8minutes
  • points per touch0.39#34/342
  • points per paint touch1.12
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 38 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made43.0per game
  • passes received51.8per game
  • passes received per pass made1.20
  • assists3.9per game
  • potential assists7.1per game
  • secondary assists0.5per game
  • free-throw assists0.5per game
  • points created10.5per game#63/414
  • % of passes ending in a basket9.2%
  • points created per point scored0.39
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives5.6per game#124/414
  • points4.4per game
  • passes made1.4per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul1.1per game
  • attempts2.6per game
  • free throws2.3per game
  • FG%46.0%
  • passes25.5%
  • % ending in a turnover5.2%not stable year to year
  • % ending in a foul20.3%
  • points per drive0.79

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 38 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS47.3%

CATCH & SHOOT

sample: 38 games · CatchShoot
  • points5.7per game
  • attempts5.2per game
  • made2.3per game
  • FG%43.9%
  • effective FG%54.3%
  • threes attempted3.2per game
  • 3P%34.2%

PULL-UP

sample: 38 games · PullUpShot
  • points5.5per game
  • attempts5.8per game
  • made2.6per game
  • FG%45.0%
  • effective FG%46.8%
  • threes attempted0.8per game
  • 3P%25.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.05.6 %51.3 %51.3 %0.00.0 %
tight (2-4 ft)6.736.4 %52.0 %52.0 %0.20.0 %
open (4-6 ft)7.339.7 %49.5 %53.6 %1.931.9 %
wide open (6+ ft)3.318.2 %40.9 %52.8 %2.137.5 %
all shots18.3100.0 %48.9 %52.7 %4.233.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 38 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 38 games · Defense
  • shots defended6.8per game#3/414
  • made on those shots4.2per game
  • opponent FG%61.6%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances13.8per game
  • rebounds secured7.7per game
  • offensive chances4.2per game
  • defensive chances10.2per game
  • conversion rate55.9%#130/283
  • offensive conversion47.2%not stable year to year
  • defensive conversion56.2%
  • contested43.3%
  • average rebound distance4.9ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.6 %7.14.259.0 %64.4 %-5.3 %
less than 10 ft50.2 %8.24.757.1 %60.2 %-3.1 %
two-pointers70.4 %11.55.850.2 %55.5 %-5.2 %
more than 15 ft39.9 %6.52.030.6 %35.9 %-5.3 %
three-pointers29.6 %4.81.531.0 %35.5 %-4.5 %
all shots100.0 %16.47.344.5 %48.6 %-4.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.